GestureRecognizer.Recognize(StrokeCollection) Método
Definição
Importante
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Procura gestos no especificado StrokeCollection.
public:
System::Collections::ObjectModel::ReadOnlyCollection<System::Windows::Ink::GestureRecognitionResult ^> ^ Recognize(System::Windows::Ink::StrokeCollection ^ strokes);
[System.Security.SecurityCritical]
public System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult> Recognize(System.Windows.Ink.StrokeCollection strokes);
public System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult> Recognize(System.Windows.Ink.StrokeCollection strokes);
[<System.Security.SecurityCritical>]
member this.Recognize : System.Windows.Ink.StrokeCollection -> System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult>
member this.Recognize : System.Windows.Ink.StrokeCollection -> System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult>
Public Function Recognize (strokes As StrokeCollection) As ReadOnlyCollection(Of GestureRecognitionResult)
Parâmetros
- strokes
- StrokeCollection
A StrokeCollection procurar gestos.
Devoluções
Um array de tipos GestureRecognitionResult que contém gestos de aplicação que o GestureRecognizer reconheceu.
- Atributos
Exemplos
O exemplo seguinte demonstra como determinar se a Stroke é um ScratchOut gesto.
private bool InterpretScratchoutGesture(Stroke stroke)
{
// Attempt to instantiate a recognizer for scratchout gestures.
ApplicationGesture[] gestures = { ApplicationGesture.ScratchOut };
GestureRecognizer recognizer = new GestureRecognizer(gestures);
if (!recognizer.IsRecognizerAvailable)
return false;
// Determine if the stroke was a scratchout gesture.
StrokeCollection gestureStrokes = new StrokeCollection();
gestureStrokes.Add(stroke);
ReadOnlyCollection<GestureRecognitionResult> results = recognizer.Recognize(gestureStrokes);
if (results.Count == 0)
return false;
// Results are returned sorted in order strongest-to-weakest;
// we need only analyze the first (strongest) result.
if (results[0].ApplicationGesture == ApplicationGesture.ScratchOut &&
results[0].RecognitionConfidence == RecognitionConfidence.Strong)
{
// Use the scratchout stroke to perform hit-testing and
// erase existing strokes, as necessary.
return true;
}
else
{
// Not a gesture: display the stroke normally.
return false;
}
}
Private Function InterpretScratchoutGesture(ByVal stroke As Stroke) As Boolean
' Attempt to instantiate a recognizer for scratchout gestures.
Dim gestures() As ApplicationGesture = {ApplicationGesture.ScratchOut}
Dim recognizer As New GestureRecognizer(gestures)
If Not recognizer.IsRecognizerAvailable Then
Return False
End If
' Determine if the stroke was a scratchout gesture.
Dim gestureStrokes As StrokeCollection = New StrokeCollection()
gestureStrokes.Add(stroke)
Dim results As ReadOnlyCollection(Of GestureRecognitionResult)
results = recognizer.Recognize(gestureStrokes)
If results.Count = 0 Then
Return False
End If
' Results are returned sorted in order strongest-to-weakest;
' we need only analyze the first (strongest) result.
If (results(0).ApplicationGesture = ApplicationGesture.ScratchOut) Then
' Use the scratchout stroke to perform hit-testing and
' erase existing strokes, as necessary.
Return True
Else
' Not a gesture: display the stroke normally.
Return False
End If
End Function
Observações
O array devolvido pelo Recognize método é ordenado pela GestureRecognitionResult.RecognitionConfidence propriedade. Por exemplo, Recognize pode devolver um GestureRecognitionResult array com os seguintes valores:
| Index | ApplicationGesture | ReconhecimentoConfiança |
|---|---|---|
| 0 | Check | Strong |
| 1 | NoGesture | Intermediate |
| 2 | Curlicue | Poor |
| 3 | DoubleCurlicue | Poor |
Isto significa que o GestureRecognizer reconhece que é muito provável que o Stroke seja um visto de verificação, relativamente provável que o Stroke em não seja um gesto, e de todo provável que o Stroke seja um curlicue ou um duplo curlicue.
Note
O Recognize método pode devolver um array com NoGesture em um gesto de aplicação superior RecognitionConfidence ao de outros. Isto significa que é mais provável que o Stroke não seja um gesto, em oposição a um gesto que tenha um menor RecognitionConfidence.