Behavior 构造函数
定义
重要
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初始化 Behavior 类的新实例。
重载
| 名称 | 说明 |
|---|---|
| Behavior() |
初始化 Behavior 类的新实例。 |
| Behavior(Boolean, BehaviorService) |
使用给定BehaviorService的初始化类的新实例Behavior。 |
Behavior()
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
初始化 Behavior 类的新实例。
protected:
Behavior();
protected Behavior();
Protected Sub New ()
示例
下面的代码示例演示如何初始化类的新实例 Behavior 。 该代码示例是 BehaviorService 类中的一个较大示例的一部分。
public:
DemoGlyph(BehaviorService^ behavior, Control^ control):
Glyph(gcnew BehaviorServiceSample::DemoBehavior)
{
this->behavior = behavior;
this->control = control;
}
public MyGlyph(BehaviorService behaviorSvc, Control control) :
base(new MyBehavior())
{
this.behaviorSvc = behaviorSvc;
this.control = control;
}
Public Sub New(ByVal behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService, _
ByVal control As Control)
MyBase.New(New MyBehavior())
Me.behaviorSvc = behaviorSvc
Me.control = control
End Sub
另请参阅
适用于
Behavior(Boolean, BehaviorService)
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
- Source:
- Behavior.cs
使用给定BehaviorService的初始化类的新实例Behavior。
protected:
Behavior(bool callParentBehavior, System::Windows::Forms::Design::Behavior::BehaviorService ^ behaviorService);
protected Behavior(bool callParentBehavior, System.Windows.Forms.Design.Behavior.BehaviorService behaviorService);
protected Behavior(bool callParentBehavior, System.Windows.Forms.Design.Behavior.BehaviorService? behaviorService);
new System.Windows.Forms.Design.Behavior.Behavior : bool * System.Windows.Forms.Design.Behavior.BehaviorService -> System.Windows.Forms.Design.Behavior.Behavior
Protected Sub New (callParentBehavior As Boolean, behaviorService As BehaviorService)
参数
- callParentBehavior
- Boolean
true 如果父行为存在,则为 ;否则,为 false.
- behaviorService
- BehaviorService
要使用的 BehaviorService 。
例外
callParentBehavior
true,behaviorServicenull。
注解
父行为是行为堆栈上由 <callParentBehavior为,则behaviorService参数不得为 nulltrue。
callParentBehavior 指示基 Behavior 类是否应调用父行为,然后允许 BehaviorService 选择正确的父行为。