NativeWindow.ReleaseHandle Metod

Definition

Släpper handtaget som är associerat med det här fönstret.

public:
 virtual void ReleaseHandle();
public virtual void ReleaseHandle();
abstract member ReleaseHandle : unit -> unit
override this.ReleaseHandle : unit -> unit
Public Overridable Sub ReleaseHandle ()

Exempel

Följande kodexempel visar hur du fångar upp operativsystemets fönstermeddelanden i en fönsterprocedur. Exemplet skapar en klass som ärver från NativeWindow för att åstadkomma detta.

Klassen MyNativeWindowListener ansluter till fönsterproceduren för formuläret som skickas till konstruktorn och åsidosätter WndProc metoden för att fånga upp WM_ACTIVATEAPP fönstermeddelandet. Klassen visar hur AssignHandle metoderna och används ReleaseHandle för att identifiera fönsterhandtaget som NativeWindow ska användas. Handtaget tilldelas baserat på Control.HandleCreated händelserna och Control.HandleDestroyed . WM_ACTIVATEAPP När fönstermeddelandet tas emot anropar form1.ApplicationActivated klassen metoden.

Den här koden är ett utdrag från exemplet som visas i klassöversikten NativeWindow . En del kod visas inte i korthetssyfte. Se NativeWindow för hela kodlistan.

// NativeWindow class to listen to operating system messages.
ref class MyNativeWindowListener: public NativeWindow
{
private:

   // Constant value was found in the S"windows.h" header file.
   literal int WM_ACTIVATEAPP = 0x001C;
   Form1^ parent;

public:
   MyNativeWindowListener( Form1^ parent )
   {
      parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated );
      parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed );
      this->parent = parent;
   }

internal:

   // Listen for the control's window creation and then hook into it.
   void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ )
   {
      // Window is now created, assign handle to NativeWindow.
      AssignHandle( (dynamic_cast<Form1^>(sender))->Handle );
   }

   void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      // Window was destroyed, release hook.
      ReleaseHandle();
   }

protected:

   virtual void WndProc( Message %m ) override
   {
      // Listen for operating system messages
      switch ( m.Msg )
      {
         case WM_ACTIVATEAPP:

            // Notify the form that this message was received.
            // Application is activated or deactivated,
            // based upon the WParam parameter.
            parent->ApplicationActived( ((int)m.WParam != 0) );
            break;
      }
      NativeWindow::WndProc( m );
   }

};
// NativeWindow class to listen to operating system messages.
internal class MyNativeWindowListener : NativeWindow
{
    // Constant value was found in the "windows.h" header file.
    private const int WM_ACTIVATEAPP = 0x001C;

    private Form1 parent;

    public MyNativeWindowListener(Form1 parent)
    {

        parent.HandleCreated += new EventHandler(this.OnHandleCreated);
        parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed);
        this.parent = parent;
    }

    // Listen for the control's window creation and then hook into it.
    internal void OnHandleCreated(object sender, EventArgs e)
    {
        // Window is now created, assign handle to NativeWindow.
        AssignHandle(((Form1)sender).Handle);
    }
    internal void OnHandleDestroyed(object sender, EventArgs e)
    {
        // Window was destroyed, release hook.
        ReleaseHandle();
    }

    protected override void WndProc(ref Message m)
    {
        // Listen for operating system messages

        switch (m.Msg)
        {
            case WM_ACTIVATEAPP:

                // Notify the form that this message was received.
                // Application is activated or deactivated, 
                // based upon the WParam parameter.
                parent.ApplicationActivated(((int)m.WParam != 0));

                break;
        }
        base.WndProc(ref m);
    }
}
' NativeWindow class to listen to operating system messages.
Friend Class MyNativeWindowListener
    Inherits NativeWindow

    ' Constant value was found in the "windows.h" header file.
    Private Const WM_ACTIVATEAPP As Integer = &H1C

    Private parent As Form1

    Public Sub New(ByVal parent As Form1)

        AddHandler parent.HandleCreated, AddressOf Me.OnHandleCreated
        AddHandler parent.HandleDestroyed, AddressOf Me.OnHandleDestroyed
        Me.parent = parent
    End Sub

    ' Listen for the control's window creation and hook into it.    
    Private Sub OnHandleCreated(ByVal sender As Object, ByVal e As EventArgs)
        ' Window is now created, assign handle to NativeWindow.
        AssignHandle(CType(sender, Form).Handle)
    End Sub

    Private Sub OnHandleDestroyed(ByVal sender As Object, ByVal e As EventArgs)
        ' Window was destroyed, release hook.
        ReleaseHandle()
    End Sub

    <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
        Protected Overrides Sub WndProc(ByRef m As Message)
        ' Listen for operating system messages

        Select Case (m.Msg)
            Case WM_ACTIVATEAPP

                ' Notify the form that this message was received.
                ' Application is activated or deactivated, 
                ' based upon the WParam parameter.
                parent.ApplicationActivated(m.WParam.ToInt32() <> 0)

        End Select

        MyBase.WndProc(m)
    End Sub
End Class

Kommentarer

Den här metoden förstör inte fönsterhandtaget. I stället anger den referensens fönsterprocedur till standardfönsterproceduren. Den anger Handle egenskapen till 0 och anrop OnHandleChange för att återspegla ändringen.

Ett fönster anropar automatiskt den här metoden om den tar emot ett inbyggt Win32-WM_NCDESTROY meddelande som anger att Windows har förstört handtaget.

Gäller för

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