GraphicsPathIterator.Enumerate Método
Definição
Importante
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Sobrecargas
| Name | Description |
|---|---|
| Enumerate(PointF[], Byte[]) |
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados. |
| Enumerate(Span<PointF>, Span<Byte>) |
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados. |
Enumerate(PointF[], Byte[])
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados.
public:
int Enumerate(cli::array <System::Drawing::PointF> ^ % points, cli::array <System::Byte> ^ % types);
public int Enumerate(ref System.Drawing.PointF[] points, ref byte[] types);
member this.Enumerate : PointF[] * Byte[] -> int
Public Function Enumerate (ByRef points As PointF(), ByRef types As Byte()) As Integer
Parâmetros
- points
- PointF[]
Ao regressar, contém um array de PointF estruturas que representa os pontos no caminho.
- types
- Byte[]
Ao regressar, contém um array de bytes que representa os tipos de pontos no caminho.
Devoluções
O número de pontos copiados.
Exemplos
O exemplo seguinte foi concebido para uso com Windows Forms e requer PaintEventArgse, um objeto de evento OnPaint. O código executa as seguintes ações:
Cria um caminho gráfico.
Povoa-a com vários primitivos e alguns marcadores.
Lista os dados do percurso no lado esquerdo do ecrã.
Cria um GraphicsPathIterator e rebobina.
Incrementa o índice de dados do caminho até ao segundo marcador.
Chama o Enumerate método para copiar os dados do caminho para os
pointsarrays andtypes.Lista estes dados copiados no lado direito do ecrã.
public:
void EnumerateExample( PaintEventArgs^ e )
{
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
myPath->AddLines( myPoints );
myPath->AddRectangle( myRect );
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the set of points and types and types to the left side
// of the screen.
e->Graphics->DrawString( "Original Data", myFont, myBrush, 20, j );
j += 20;
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
myPathIterator->Rewind();
array<PointF>^points = gcnew array<PointF>(myPathIterator->Count);
array<Byte>^types = gcnew array<Byte>(myPathIterator->Count);
// int numPoints = myPathIterator->Enumerate(&points, &types);
// Draw the set of copied points and types to the screen.
j = 20;
e->Graphics->DrawString( "Copied Data", myFont, myBrush, 200, j );
j += 20;
for ( i = 0; i < points->Length; i++ )
{
e->Graphics->DrawString( String::Format( "Point: {0}, Value: {1}, Type: {2}", i, points[ i ], types[ i ] ), myFont, myBrush, 200, j );
j += 20;
}
}
public void EnumerateExample(PaintEventArgs e)
{
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints =
{
new Point(20, 20),
new Point(120, 120),
new Point(20, 120),
new Point(20, 20)
};
Rectangle myRect = new Rectangle(120, 120, 100, 100);
myPath.AddLines(myPoints);
myPath.AddRectangle(myRect);
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the set of points and types and types to the left side
// of the screen.
e.Graphics.DrawString("Original Data",
myFont,
myBrush,
20,
j);
j += 20;
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator myPathIterator =
new GraphicsPathIterator(myPath);
myPathIterator.Rewind();
PointF[] points = new PointF[myPathIterator.Count];
byte[] types = new byte[myPathIterator.Count];
int numPoints = myPathIterator.Enumerate(ref points, ref types);
// Draw the set of copied points and types to the screen.
j = 20;
e.Graphics.DrawString("Copied Data",
myFont,
myBrush,
200,
j);
j += 20;
for(i=0; i<points.Length; i++)
{
e.Graphics.DrawString("Point: " + i +
", " + "Value: " + points[i].ToString() + ", " +
"Type: " + types[i].ToString(),
myFont,
myBrush,
200,
j);
j+=20;
}
}
Public Sub EnumerateExample(ByVal e As PaintEventArgs)
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
myPath.AddLines(myPoints)
myPath.AddRectangle(myRect)
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path, and arrays of the
' points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for listing the array of points on the left side
' of the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' List the set of points and types and types to the left side of
' the screen.
e.Graphics.DrawString("Original Data", myFont, myBrush, 20, j)
j += 20
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() & ", " & _
myPathPoints(i).Y.ToString() & ", " & _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath.
Dim myPathIterator As New GraphicsPathIterator(myPath)
myPathIterator.Rewind()
Dim points(myPathIterator.Count) As PointF
Dim types(myPathIterator.Count) As Byte
Dim numPoints As Integer = myPathIterator.Enumerate(points, types)
' Draw the set of copied points and types to the screen.
j = 20
e.Graphics.DrawString("Copied Data", myFont, myBrush, 200, j)
j += 20
For i = 0 To points.Length - 1
e.Graphics.DrawString("Point: " & i & ", " & "Value: " & _
points(i).ToString() & ", " & "Type: " & _
types(i).ToString(), myFont, myBrush, 200, j)
j += 20
Next i
End Sub
Aplica-se a
Enumerate(Span<PointF>, Span<Byte>)
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados.
public:
int Enumerate(Span<System::Drawing::PointF> points, Span<System::Byte> types);
public int Enumerate(Span<System.Drawing.PointF> points, Span<byte> types);
member this.Enumerate : Span<System.Drawing.PointF> * Span<byte> -> int
Public Function Enumerate (points As Span(Of PointF), types As Span(Of Byte)) As Integer
Parâmetros
Ao regressar, contém um array de PointF estruturas que representa os pontos no caminho.
Ao regressar, contém um array de bytes que representa os tipos de pontos no caminho.
Devoluções
O número de pontos copiados.