DrawingGroup.BitmapEffect Eigenschap
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Hiermee haalt u de aanvraag op of stelt u deze BitmapEffect in DrawingGroup.
public:
property System::Windows::Media::Effects::BitmapEffect ^ BitmapEffect { System::Windows::Media::Effects::BitmapEffect ^ get(); void set(System::Windows::Media::Effects::BitmapEffect ^ value); };
public System.Windows.Media.Effects.BitmapEffect BitmapEffect { get; set; }
member this.BitmapEffect : System.Windows.Media.Effects.BitmapEffect with get, set
Public Property BitmapEffect As BitmapEffect
Waarde van eigenschap
De BitmapEffect toe te passen op deze DrawingGroup. De standaardwaarde is null.
Voorbeelden
In dit voorbeeld ziet u hoe u een BitmapEffect tekening toepast op een tekening. Gebruik een BitmapEffect afbeelding om te vervagen of reliëfs, of om andere visuele effecten toe te passen op gerenderde inhoud.
Alleen DrawingGroup objecten ondersteunen bitmapeffecten. Als u een bitmapeffect wilt toepassen op een ander type Drawing object, voegt u dit toe aan een DrawingGroup object en stelt u de BitmapEffect eigenschap van het DrawingGroup object in.
Note
Windows Presentation Foundation bitmapeffecten worden software weergegeven. Elk object dat van BitmapEffect toepassing is, wordt ook weergegeven in de software. Vermijd het gebruik van grote BitmapEffect visuals of animaties omdat dit scenario kan leiden tot een afname van de systeemprestaties.
In het volgende voorbeeld wordt een DrawingGroup toepassing gebruikt om een BlurBitmapEffect op verschillende GeometryDrawing objecten toe te passen.
In de volgende afbeelding ziet u de uitvoer uit dit voorbeeld.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Media.Effects;
namespace SDKSample
{
/// <summary>
/// This example creates two DrawingGroup objects,
/// one with a bitmap effect and one without.
/// </summary>
public class BitmapEffectExample : Page
{
public BitmapEffectExample()
{
//
// Create a DrawingGroup
// that has no BitmapEffect
//
PathFigure pLineFigure = new PathFigure();
pLineFigure.StartPoint = new Point(25, 25);
PolyLineSegment pLineSegment = new PolyLineSegment();
pLineSegment.Points.Add(new Point(0,50));
pLineSegment.Points.Add(new Point(25, 75));
pLineSegment.Points.Add(new Point(50, 50));
pLineSegment.Points.Add(new Point(25, 25));
pLineSegment.Points.Add(new Point(25, 0));
pLineFigure.Segments.Add(pLineSegment);
PathGeometry pGeometry = new PathGeometry();
pGeometry.Figures.Add(pLineFigure);
GeometryDrawing drawing1 = new GeometryDrawing(
Brushes.Lime,
new Pen(Brushes.Black, 10),
pGeometry
);
GeometryDrawing drawing2 = new GeometryDrawing(
Brushes.Lime,
new Pen(Brushes.Black, 2),
new EllipseGeometry(new Point(10,10), 5, 5)
);
// Create a DrawingGroup
DrawingGroup drawingGroupWithoutBitmapEffect = new DrawingGroup();
drawingGroupWithoutBitmapEffect.Children.Add(drawing1);
drawingGroupWithoutBitmapEffect.Children.Add(drawing2);
// Use an Image control and a DrawingImage to
// display the drawing.
DrawingImage drawingImage01 = new DrawingImage(drawingGroupWithoutBitmapEffect);
// Freeze the DrawingImage for performance benefits.
drawingImage01.Freeze();
Image image01 = new Image();
image01.Source = drawingImage01;
image01.Stretch = Stretch.None;
image01.HorizontalAlignment = HorizontalAlignment.Left;
//
// Create another DrawingGroup and apply
// a blur effect to it.
//
// Create a clone of the first DrawingGroup.
DrawingGroup drawingGroupWithBitmapEffect =
drawingGroupWithoutBitmapEffect.Clone();
// Create a blur effect.
BlurBitmapEffect blurEffect = new BlurBitmapEffect();
blurEffect.Radius = 3.0;
// Apply it to the drawing group.
drawingGroupWithBitmapEffect.BitmapEffect = blurEffect;
// Use another Image control and DrawingImage
// to display the drawing.
DrawingImage drawingImage02 = new DrawingImage(drawingGroupWithBitmapEffect);
// Freeze the DrawingImage for performance benefits.
drawingImage02.Freeze();
Image image02 = new Image();
image02.Source = drawingImage02;
image02.Stretch = Stretch.None;
image02.HorizontalAlignment = HorizontalAlignment.Left;
// Create borders around the images and add them to the
// page.
Border border01 = new Border();
border01.BorderBrush = Brushes.Gray;
border01.BorderThickness = new Thickness(1);
border01.VerticalAlignment = VerticalAlignment.Top;
border01.Margin = new Thickness(10);
border01.Child = image01;
Border border02 = new Border();
border02.BorderBrush = Brushes.Gray;
border02.BorderThickness = new Thickness(1);
border02.VerticalAlignment = VerticalAlignment.Top;
border02.Margin = new Thickness(50,10,10,10);
border02.Child = image02;
StackPanel mainPanel = new StackPanel();
mainPanel.Orientation = Orientation.Horizontal;
mainPanel.HorizontalAlignment = HorizontalAlignment.Left;
mainPanel.VerticalAlignment = VerticalAlignment.Top;
mainPanel.Children.Add(border01);
mainPanel.Children.Add(border02);
//
// Use a DrawingBrush to create a checkered background for the page.
//
GeometryDrawing backgroundSquareDrawing =
new GeometryDrawing(
Brushes.White,
null,
new RectangleGeometry(new Rect(0,0,1,1)));
GeometryGroup twoRectangles = new GeometryGroup();
twoRectangles.Children.Add(new RectangleGeometry(new Rect(0,0,0.5,0.5)));
twoRectangles.Children.Add(new RectangleGeometry(new Rect(0.5,0.5,0.5,0.5)));
SolidColorBrush squaresBrush =
new SolidColorBrush(Color.FromArgb(102,204,204,204));
squaresBrush.Opacity = 0.4;
GeometryDrawing checkerDrawing =
new GeometryDrawing(
squaresBrush,
null,
twoRectangles);
DrawingGroup checkerDrawings = new DrawingGroup();
checkerDrawings.Children.Add(backgroundSquareDrawing);
checkerDrawings.Children.Add(checkerDrawing);
DrawingBrush checkerBrush = new DrawingBrush(checkerDrawings);
checkerBrush.Viewport = new Rect(0,0,10,10);
checkerBrush.ViewportUnits = BrushMappingMode.Absolute;
checkerBrush.TileMode = TileMode.Tile;
checkerBrush.Freeze();
this.Background = checkerBrush;
this.Content = mainPanel;
}
}
}
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions">
<StackPanel Margin="20" Orientation="Horizontal"
HorizontalAlignment="Left" VerticalAlignment="Top">
<!-- Shows the DrawingGroup without the blur effect. -->
<Border BorderBrush="Gray" BorderThickness="1" Margin="10"
VerticalAlignment="Top">
<Image Stretch="None" HorizontalAlignment="Left">
<Image.Source>
<DrawingImage PresentationOptions:Freeze="True">
<DrawingImage.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="Lime" Geometry="M 25,25 L 0,50 25,75 50,50 25,25 25,0">
<GeometryDrawing.Pen>
<Pen Thickness="10" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
<GeometryDrawing Brush="Lime">
<GeometryDrawing.Geometry>
<EllipseGeometry Center="10,10" RadiusX="5" RadiusY="5" />
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<Pen Thickness="2" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingGroup>
</DrawingImage.Drawing>
</DrawingImage>
</Image.Source>
</Image>
</Border>
<Border BorderBrush="Gray" BorderThickness="1" Margin="50,10,10,10"
VerticalAlignment="Top">
<Image Stretch="None" HorizontalAlignment="Left">
<Image.Source>
<DrawingImage PresentationOptions:Freeze="True">
<DrawingImage.Drawing>
<!-- The drawing group, with a BlurBitmapEffect. -->
<DrawingGroup>
<GeometryDrawing Brush="Lime" Geometry="M 25,25 L 0,50 25,75 50,50 25,25 25,0">
<GeometryDrawing.Pen>
<Pen Thickness="10" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
<GeometryDrawing Brush="Lime">
<GeometryDrawing.Geometry>
<EllipseGeometry Center="10,10" RadiusX="5" RadiusY="5" />
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<Pen Thickness="2" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
<DrawingGroup.BitmapEffect>
<BlurBitmapEffect Radius="5" />
</DrawingGroup.BitmapEffect>
</DrawingGroup>
</DrawingImage.Drawing>
</DrawingImage>
</Image.Source>
</Image>
</Border>
</StackPanel>
<Page.Background>
<!-- Creates a checkered background. -->
<DrawingBrush Viewport="0,0,10,10" ViewportUnits="Absolute" TileMode="Tile"
PresentationOptions:Freeze="True">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="White">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0 0 1 1"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="#66CCCCCC">
<GeometryDrawing.Geometry>
<GeometryGroup>
<RectangleGeometry Rect="0 0 0.5 0.5" />
<RectangleGeometry Rect="0.5 0.5 0.5 0.5"/>
</GeometryGroup>
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Page.Background>
</Page>
Opmerkingen
Zie Overzicht bitmapeffecten voor meer informatie over bitmapeffecten en hoe ze werken.
DrawingGroup bewerkingen worden in de volgende volgorde toegepast:
Informatie over afhankelijkheidseigenschappen
| Item | Waarde |
|---|---|
| Id-veld | BitmapEffectProperty |
Eigenschappen van metagegevens ingesteld op true |
Geen |