Sve.AddRotateComplex Methode
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Overloads
| Name | Description |
|---|---|
| AddRotateComplex(Vector<Double>, Vector<Double>, Byte) |
svfloat64_t svcadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation) svfloat64_t svcadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation) svfloat64_t svcadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation) FCADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D, #imm_rotation |
| AddRotateComplex(Vector<Single>, Vector<Single>, Byte) |
svfloat32_t svcadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation) svfloat32_t svcadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation) svfloat32_t svcadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation) FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation |
AddRotateComplex(Vector<Double>, Vector<Double>, Byte)
svfloat64_t svcadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)
svfloat64_t svcadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)
svfloat64_t svcadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)
FCADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D, #imm_rotation
public:
static System::Numerics::Vector<double> AddRotateComplex(System::Numerics::Vector<double> left, System::Numerics::Vector<double> right, System::Byte rotation);
public static System.Numerics.Vector<double> AddRotateComplex(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right, byte rotation);
static member AddRotateComplex : System.Numerics.Vector<double> * System.Numerics.Vector<double> * byte -> System.Numerics.Vector<double>
Public Shared Function AddRotateComplex (left As Vector(Of Double), right As Vector(Of Double), rotation As Byte) As Vector(Of Double)
Parameters
- rotation
- Byte
Retouren
Van toepassing op
AddRotateComplex(Vector<Single>, Vector<Single>, Byte)
svfloat32_t svcadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)
svfloat32_t svcadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)
svfloat32_t svcadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)
FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation
FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation
public:
static System::Numerics::Vector<float> AddRotateComplex(System::Numerics::Vector<float> left, System::Numerics::Vector<float> right, System::Byte rotation);
public static System.Numerics.Vector<float> AddRotateComplex(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right, byte rotation);
static member AddRotateComplex : System.Numerics.Vector<single> * System.Numerics.Vector<single> * byte -> System.Numerics.Vector<single>
Public Shared Function AddRotateComplex (left As Vector(Of Single), right As Vector(Of Single), rotation As Byte) As Vector(Of Single)
Parameters
- rotation
- Byte