Vector3D.Multiply 메서드

정의

지정된 구조체를 지정된 Vector3D 구조체에 Double 곱하거나 Matrix 결과를 반환합니다.

오버로드

Name Description
Multiply(Double, Vector3D)

지정된 스칼라를 지정된 Vector3D 구조체로 곱하고 결과를 1로 Vector3D반환합니다.

Multiply(Vector3D, Double)

지정된 구조체를 지정된 Vector3D 스칼라로 곱하고 결과를 1 Vector3D로 반환합니다.

Multiply(Vector3D, Matrix3D)

지정된 구조를 사용하여 Vector3D 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.

Multiply(Double, Vector3D)

지정된 스칼라를 지정된 Vector3D 구조체로 곱하고 결과를 1로 Vector3D반환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D Multiply(double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member Multiply : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (scalar As Double, vector As Vector3D) As Vector3D

매개 변수

scalar
Double

곱할 스칼라입니다.

vector
Vector3D

Vector3D 곱할 구조체입니다.

반품

곱하기 scalarvector.

예제

다음 예제에서는 스칼라를 구조체로 곱하는 Vector3D 방법을 보여줍니다.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

추가 정보

적용 대상

Multiply(Vector3D, Double)

지정된 구조체를 지정된 Vector3D 스칼라로 곱하고 결과를 1 Vector3D로 반환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member Multiply : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, scalar As Double) As Vector3D

매개 변수

vector
Vector3D

Vector3D 곱할 구조체입니다.

scalar
Double

곱할 스칼라입니다.

반품

곱하기 vectorscalar.

예제

다음 예제에서는 구조체를 스칼라로 Vector3D 곱하는 방법을 보여줍니다.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

추가 정보

적용 대상

Multiply(Vector3D, Matrix3D)

지정된 구조를 사용하여 Vector3D 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member Multiply : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, matrix As Matrix3D) As Vector3D

매개 변수

vector
Vector3D

변환할 구조체입니다 Vector3D .

matrix
Matrix3D

구조체에 적용할 변환입니다 Vector3D .

반품

을 사용하여 변환 결과를 반환합니다 vectormatrix3D.

예제

다음 예제에서는 메서드를 사용하여 Multiply 구조를 구조체로 변환하는 Vector3D 방법을 보여 있습니다 Matrix3D .

// Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1,matrix1);
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1,matrix1)
' vector Result is equal to (2000, 2000, 2000)

추가 정보

적용 대상