MessageQueuePermissionEntryCollection 클래스

정의

강력한 형식의 MessageQueuePermissionEntry 개체 컬렉션을 포함합니다.

public ref class MessageQueuePermissionEntryCollection : System::Collections::CollectionBase
[System.Serializable]
public class MessageQueuePermissionEntryCollection : System.Collections.CollectionBase
[<System.Serializable>]
type MessageQueuePermissionEntryCollection = class
    inherit CollectionBase
Public Class MessageQueuePermissionEntryCollection
Inherits CollectionBase
상속
MessageQueuePermissionEntryCollection
특성

예제

다음 코드 예제에서는 .의 MessageQueuePermissionEntryCollection사용을 보여 줍니다.


#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryCollectionExample
{
    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
public:
    void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
public:
    void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the array to the collection.
        collection->AddRange(entries);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
    void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the permission's collection.
        permission->PermissionEntries->Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission->PermissionEntries->AddRange(
            permission->PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission->PermissionEntries->Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console::WriteLine("Original permission contains {0} entries.",
            permission->PermissionEntries->Count);
        Console::WriteLine("New permission contains {0} entries.",
            newPermission->PermissionEntries->Count);

        queue->Close();
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
public:
    void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Show that the collection contains the entry.
        Console::WriteLine("Collection contains first entry (true/false): {0}",
            collection->Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Show that the collection does not contain the new entry.
        Console::WriteLine(
            "Collection contains second entry (true/false): {0}",
            collection->Contains(newEntry));

        queue->Close();
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public:
    void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Copy the collection to index 0 of the array.
        collection->CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console::WriteLine("entries[0].PermissionAccess: {0}",
            entries[0]->PermissionAccess);
        Console::WriteLine("entries[0].MachineName: {0}",
            entries[0]->MachineName);
        Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
        Console::WriteLine("entries[0].Category: {0}",
            entries[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
    void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the index of the entry in the collection.
        Console::WriteLine("Collection contains entry at index: {0}",
            collection->IndexOf(entry));

        queue->Close();
    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public:
    void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection->Insert(0, newEntry);

        queue->Close();
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public:
    void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console::WriteLine("collection[0].PermissionAccess: {0}",
            collection[0]->PermissionAccess);
        Console::WriteLine("collection[0].MachineName: {0}",
            collection[0]->MachineName);
        Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
        Console::WriteLine("collection[0].Category: {0}",
            collection[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
public:
    void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Remove the entry from the collection.
        collection->Remove(entry);

        queue->Close();
    }
};

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();      
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryCollectionExample^ example =
        gcnew MessageQueuePermissionEntryCollectionExample();

    // Create a non-transactional queue on the local computer.
    CreateQueue(".\\exampleQueue", false);

    // Demonstrate MessageQueuePermissionEntryCollection's members.
    example->AddExample();
    example->AddRangeExample1();
    example->AddRangeExample2();
    example->ContainsExample();
    example->CopyToExample();
    example->IndexOfExample();
    example->InsertExample();
    example->ItemExample();
    example->RemoveExample();
}

using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}

속성

Name Description
Capacity

포함할 수 있는 CollectionBase 요소의 수를 가져오거나 설정합니다.

(다음에서 상속됨 CollectionBase)
Count

인스턴스에 포함된 CollectionBase 요소 수를 가져옵니다. 이 속성은 재정의할 수 없습니다.

(다음에서 상속됨 CollectionBase)
InnerList

인스턴스의 ArrayList 요소 CollectionBase 목록을 포함하는 항목을 가져옵니다.

(다음에서 상속됨 CollectionBase)
Item[Int32]

지정된 인덱스에서 개체를 가져오거나 설정합니다.

List

인스턴스의 IList 요소 CollectionBase 목록을 포함하는 항목을 가져옵니다.

(다음에서 상속됨 CollectionBase)

메서드

Name Description
Add(MessageQueuePermissionEntry)

이 컬렉션에 지정된 MessageQueuePermissionEntry 값을 추가합니다.

AddRange(MessageQueuePermissionEntry[])

지정된 사용 권한 항목 집합을 이 컬렉션에 추가합니다.

AddRange(MessageQueuePermissionEntryCollection)

지정된 사용 권한 항목 집합을 이 컬렉션에 추가합니다.

Clear()

인스턴스에서 모든 개체를 CollectionBase 제거합니다. 이 메서드는 재정의할 수 없습니다.

(다음에서 상속됨 CollectionBase)
Contains(MessageQueuePermissionEntry)

이 컬렉션에 지정된 MessageQueuePermissionEntry항목이 포함되어 있는지 여부를 확인합니다.

CopyTo(MessageQueuePermissionEntry[], Int32)

이 컬렉션의 사용 권한 항목을 배열의 특정 인덱스에서 시작하여 배열로 복사합니다.

Equals(Object)

지정된 개체가 현재 개체와 같은지 여부를 확인합니다.

(다음에서 상속됨 Object)
GetEnumerator()

인스턴스를 반복하는 열거자를 반환합니다 CollectionBase .

(다음에서 상속됨 CollectionBase)
GetHashCode()

기본 해시 함수로 사용됩니다.

(다음에서 상속됨 Object)
GetType()

현재 인스턴스의 Type 가져옵니다.

(다음에서 상속됨 Object)
IndexOf(MessageQueuePermissionEntry)

이 컬렉션에서 지정한 사용 권한 항목의 인덱스를 결정합니다.

Insert(Int32, MessageQueuePermissionEntry)

지정된 인덱스에서 이 컬렉션에 사용 권한 항목을 삽입합니다.

MemberwiseClone()

현재 Object단순 복사본을 만듭니다.

(다음에서 상속됨 Object)
OnClear()

컬렉션의 내용을 지워서 추가 사용자 지정 프로세스를 수행합니다.

OnClearComplete()

인스턴스의 CollectionBase 내용을 지워서 추가 사용자 지정 프로세스를 수행합니다.

(다음에서 상속됨 CollectionBase)
OnInsert(Int32, Object)

컬렉션에 새 사용 권한 항목을 삽입하기 전에 추가 사용자 지정 프로세스를 수행합니다.

OnInsertComplete(Int32, Object)

인스턴스에 새 요소를 CollectionBase 삽입한 후 추가 사용자 지정 프로세스를 수행합니다.

(다음에서 상속됨 CollectionBase)
OnRemove(Int32, Object)

컬렉션에서 새 권한 항목을 제거할 때 추가 사용자 지정 프로세스를 수행합니다.

OnRemoveComplete(Int32, Object)

인스턴스에서 CollectionBase 요소를 제거한 후 추가 사용자 지정 프로세스를 수행합니다.

(다음에서 상속됨 CollectionBase)
OnSet(Int32, Object, Object)

컬렉션에서 값을 설정하기 전에 추가 사용자 지정 프로세스를 수행합니다.

OnSetComplete(Int32, Object, Object)

인스턴스에서 CollectionBase 값을 설정한 후 추가 사용자 지정 프로세스를 수행합니다.

(다음에서 상속됨 CollectionBase)
OnValidate(Object)

값의 유효성을 검사할 때 추가 사용자 지정 프로세스를 수행합니다.

(다음에서 상속됨 CollectionBase)
Remove(MessageQueuePermissionEntry)

이 컬렉션에서 지정된 사용 권한 항목을 제거합니다.

RemoveAt(Int32)

인스턴스의 지정된 인덱스에 있는 요소를 제거합니다 CollectionBase . 이 메서드는 재정의할 수 없습니다.

(다음에서 상속됨 CollectionBase)
ToString()

현재 개체를 나타내는 문자열을 반환합니다.

(다음에서 상속됨 Object)

명시적 인터페이스 구현

Name Description
ICollection.CopyTo(Array, Int32)

대상 배열의 지정된 인덱스에서 시작하여 호환되는 1차원CollectionBase으로 전체를 Array 복사합니다.

(다음에서 상속됨 CollectionBase)
ICollection.IsSynchronized

CollectionBase 대한 액세스가 동기화되는지 여부를 나타내는 값을 가져옵니다(스레드로부터 안전).

(다음에서 상속됨 CollectionBase)
ICollection.SyncRoot

CollectionBase대한 액세스를 동기화하는 데 사용할 수 있는 개체를 가져옵니다.

(다음에서 상속됨 CollectionBase)
IList.Add(Object)

의 끝에 개체를 추가합니다 CollectionBase.

(다음에서 상속됨 CollectionBase)
IList.Contains(Object)

특정 요소가 포함되어 있는지 여부를 CollectionBase 확인합니다.

(다음에서 상속됨 CollectionBase)
IList.IndexOf(Object)

지정한 Object 인덱스(0부터 시작)를 검색하여 전체에서 첫 번째 항목의 인덱스(0부터 시작)를 반환합니다 CollectionBase.

(다음에서 상속됨 CollectionBase)
IList.Insert(Int32, Object)

지정된 인덱스에 요소를 CollectionBase 삽입합니다.

(다음에서 상속됨 CollectionBase)
IList.IsFixedSize

고정 크기가 있는지 여부를 CollectionBase 나타내는 값을 가져옵니다.

(다음에서 상속됨 CollectionBase)
IList.IsReadOnly

읽기 전용인지 여부를 CollectionBase 나타내는 값을 가져옵니다.

(다음에서 상속됨 CollectionBase)
IList.Item[Int32]

지정된 인덱스에서 요소를 가져오거나 설정합니다.

(다음에서 상속됨 CollectionBase)
IList.Remove(Object)

에서 특정 개체의 첫 번째 항목을 제거합니다 CollectionBase.

(다음에서 상속됨 CollectionBase)

확장명 메서드

Name Description
AsParallel(IEnumerable)

쿼리의 병렬 처리를 사용하도록 설정합니다.

AsQueryable(IEnumerable)

IEnumerable IQueryable변환합니다.

Cast<TResult>(IEnumerable)

IEnumerable 요소를 지정된 형식으로 캐스팅합니다.

OfType<TResult>(IEnumerable)

지정된 형식에 따라 IEnumerable 요소를 필터링합니다.

적용 대상

추가 정보