Vector3D.Add Metodo

Definizione

Aggiunge una Vector3D struttura a una Point3D struttura o a un'altra Vector3D struttura.

Overload

Nome Descrizione
Add(Vector3D, Point3D)

Converte la struttura specificata dalla struttura specificata Point3DVector3D e restituisce il risultato come Point3D struttura.

Add(Vector3D, Vector3D)

Aggiunge due Vector3D strutture e restituisce il risultato come Vector3D struttura.

Add(Vector3D, Point3D)

Converte la struttura specificata dalla struttura specificata Point3DVector3D e restituisce il risultato come Point3D struttura.

public:
 static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Add(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (vector As Vector3D, point As Point3D) As Point3D

Parametri

vector
Vector3D

Struttura Vector3D utilizzata per convertire la struttura specificata Point3D .

point
Point3D

Struttura Point3D da tradurre.

Valori restituiti

Risultato della conversione in pointvectorbase a .

Esempio

Nell'esempio seguente viene illustrato come utilizzare il Add metodo per convertire una Point3D struttura in base a una Vector3D struttura.

// Translates a Point3D by a Vector3D using the static Add method.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the static Add method.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = Vector3D.Add(vector1, point1)
' vectorResult is equal to (30, 35, 41)

Vedi anche

Si applica a

Add(Vector3D, Vector3D)

Aggiunge due Vector3D strutture e restituisce il risultato come Vector3D struttura.

public:
 static System::Windows::Media::Media3D::Vector3D Add(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Add(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Add (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametri

vector1
Vector3D

Prima Vector3D struttura da aggiungere.

vector2
Vector3D

Vector3D Seconda struttura da aggiungere.

Valori restituiti

Somma di vector1 e vector2.

Esempio

Nell'esempio seguente viene illustrato come aggiungere due Vector3D strutture.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Vedi anche

Si applica a