Sve2.MultiplyAddRotateComplex Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Surcharges
| Nom | Description |
|---|---|
| MultiplyAddRotateComplex(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>, Byte) |
svuint64_t svcmla[_u64](svuint64_t op1, svuint64_t op2, svuint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation |
| MultiplyAddRotateComplex(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte) |
svuint32_t svcmla[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation |
| MultiplyAddRotateComplex(Vector<SByte>, Vector<SByte>, Vector<SByte>, Byte) |
svint8_t svcmla[_s8](svint8_t op1, svint8_t op2, svint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation |
| MultiplyAddRotateComplex(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte) |
svuint16_t svcmla[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte) |
svint32_t svcmla[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte) |
svint16_t svcmla[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Byte>, Vector<Byte>, Vector<Byte>, Byte) |
svuint8_t svcmla[_u8](svuint8_t op1, svuint8_t op2, svuint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int64>, Vector<Int64>, Vector<Int64>, Byte) |
svint64_t svcmla[_s64](svint64_t op1, svint64_t op2, svint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation |
MultiplyAddRotateComplex(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svuint64_t svcmla[_u64](svuint64_t op1, svuint64_t op2, svuint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation
public:
static System::Numerics::Vector<System::UInt64> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt64> addend, System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right, System::Byte rotation);
public static System.Numerics.Vector<ulong> MultiplyAddRotateComplex(System.Numerics.Vector<ulong> addend, System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * byte -> System.Numerics.Vector<uint64>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of ULong), left As Vector(Of ULong), right As Vector(Of ULong), rotation As Byte) As Vector(Of ULong)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svuint32_t svcmla[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation
public:
static System::Numerics::Vector<System::UInt32> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt32> addend, System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte rotation);
public static System.Numerics.Vector<uint> MultiplyAddRotateComplex(System.Numerics.Vector<uint> addend, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte -> System.Numerics.Vector<uint32>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of UInteger), left As Vector(Of UInteger), right As Vector(Of UInteger), rotation As Byte) As Vector(Of UInteger)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<SByte>, Vector<SByte>, Vector<SByte>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svint8_t svcmla[_s8](svint8_t op1, svint8_t op2, svint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation
public:
static System::Numerics::Vector<System::SByte> MultiplyAddRotateComplex(System::Numerics::Vector<System::SByte> addend, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right, System::Byte rotation);
public static System.Numerics.Vector<sbyte> MultiplyAddRotateComplex(System.Numerics.Vector<sbyte> addend, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * byte -> System.Numerics.Vector<sbyte>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte), rotation As Byte) As Vector(Of SByte)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svuint16_t svcmla[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation
public:
static System::Numerics::Vector<System::UInt16> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt16> addend, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte rotation);
public static System.Numerics.Vector<ushort> MultiplyAddRotateComplex(System.Numerics.Vector<ushort> addend, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte -> System.Numerics.Vector<uint16>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort), rotation As Byte) As Vector(Of UShort)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svint32_t svcmla[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation
public:
static System::Numerics::Vector<int> MultiplyAddRotateComplex(System::Numerics::Vector<int> addend, System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte rotation);
public static System.Numerics.Vector<int> MultiplyAddRotateComplex(System.Numerics.Vector<int> addend, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte -> System.Numerics.Vector<int>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Integer), left As Vector(Of Integer), right As Vector(Of Integer), rotation As Byte) As Vector(Of Integer)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svint16_t svcmla[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation
public:
static System::Numerics::Vector<short> MultiplyAddRotateComplex(System::Numerics::Vector<short> addend, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte rotation);
public static System.Numerics.Vector<short> MultiplyAddRotateComplex(System.Numerics.Vector<short> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte -> System.Numerics.Vector<int16>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short), rotation As Byte) As Vector(Of Short)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<Byte>, Vector<Byte>, Vector<Byte>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svuint8_t svcmla[_u8](svuint8_t op1, svuint8_t op2, svuint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation
public:
static System::Numerics::Vector<System::Byte> MultiplyAddRotateComplex(System::Numerics::Vector<System::Byte> addend, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right, System::Byte rotation);
public static System.Numerics.Vector<byte> MultiplyAddRotateComplex(System.Numerics.Vector<byte> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * byte -> System.Numerics.Vector<byte>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte), rotation As Byte) As Vector(Of Byte)
Paramètres
- rotation
- Byte
Retours
S’applique à
MultiplyAddRotateComplex(Vector<Int64>, Vector<Int64>, Vector<Int64>, Byte)
- Source:
- Sve2.PlatformNotSupported.cs
- Source:
- Sve2.PlatformNotSupported.cs
svint64_t svcmla[_s64](svint64_t op1, svint64_t op2, svint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation
public:
static System::Numerics::Vector<long> MultiplyAddRotateComplex(System::Numerics::Vector<long> addend, System::Numerics::Vector<long> left, System::Numerics::Vector<long> right, System::Byte rotation);
public static System.Numerics.Vector<long> MultiplyAddRotateComplex(System.Numerics.Vector<long> addend, System.Numerics.Vector<long> left, System.Numerics.Vector<long> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * byte -> System.Numerics.Vector<int64>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Long), left As Vector(Of Long), right As Vector(Of Long), rotation As Byte) As Vector(Of Long)
Paramètres
- rotation
- Byte