MessageQueuePermissionEntryCollection.CopyTo Méthode

Définition

Copie les entrées d’autorisation de cette collection dans un tableau, en commençant par un index particulier du tableau.

public:
 void CopyTo(cli::array <System::Messaging::MessageQueuePermissionEntry ^> ^ array, int index);
public void CopyTo(System.Messaging.MessageQueuePermissionEntry[] array, int index);
member this.CopyTo : System.Messaging.MessageQueuePermissionEntry[] * int -> unit
Public Sub CopyTo (array As MessageQueuePermissionEntry(), index As Integer)

Paramètres

array
MessageQueuePermissionEntry[]

Tableau de types MessageQueuePermissionEntry qui reçoit les entrées d’autorisation de cette collection.

index
Int32

Index de base zéro auquel commencer la copie des entrées d’autorisation.

Exemples

L’exemple de code suivant illustre l’utilisation de CopyTo.

// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
    permission->PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
    MessageQueuePermissionAccess::Receive, 
    queue->MachineName, 
    queue->Label, 
    queue->Category.ToString());

// Add the entry to the collection.
collection->Add(entry);

// Create an array of type MessageQueuePermissionEntry.
array<MessageQueuePermissionEntry^>^ entries = 
    gcnew array<MessageQueuePermissionEntry^>(1);

// Copy the collection to index 0 of the array.
collection->CopyTo(entries, 0);

// Show that the array now contains the entry.
Console::WriteLine("entries[0].PermissionAccess: {0}",
    entries[0]->PermissionAccess);
Console::WriteLine("entries[0].MachineName: {0}",
    entries[0]->MachineName);
Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
Console::WriteLine("entries[0].Category: {0}",
    entries[0]->Category);

queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
    permission.PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
    MessageQueuePermissionAccess.Receive,
    queue.MachineName,
    queue.Label,
    queue.Category.ToString());

// Add the entry to the collection.
collection.Add(entry);

// Create an array of type MessageQueuePermissionEntry.
MessageQueuePermissionEntry[] entries =
    new MessageQueuePermissionEntry[1];

// Copy the collection to index 0 of the array.
collection.CopyTo(entries, 0);

// Show that the array now contains the entry.
Console.WriteLine("entries[0].PermissionAccess: {0}",
    entries[0].PermissionAccess);
Console.WriteLine("entries[0].MachineName: {0}",
    entries[0].MachineName);
Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
Console.WriteLine("entries[0].Category: {0}",
    entries[0].Category.ToString());

S’applique à