Vector256.FusedMultiplyAdd Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
| Nombre | Description |
|---|---|
| FusedMultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>) |
Calcula ( |
| FusedMultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>) |
Calcula ( |
FusedMultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)
- Source:
- Vector256.cs
- Source:
- Vector256.cs
- Source:
- Vector256.cs
Calcula (left * right) + addend, redondeado como una operación ternaria.
public:
static System::Runtime::Intrinsics::Vector256<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> addend);
public static System.Runtime.Intrinsics.Vector256<float> FusedMultiplyAdd(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> addend);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function FusedMultiplyAdd (left As Vector256(Of Single), right As Vector256(Of Single), addend As Vector256(Of Single)) As Vector256(Of Single)
Parámetros
Devoluciones
(left * right) + addend, redondeado como una operación ternaria.
Se aplica a
FusedMultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)
- Source:
- Vector256.cs
- Source:
- Vector256.cs
- Source:
- Vector256.cs
Calcula (left * right) + addend, redondeado como una operación ternaria.
public:
static System::Runtime::Intrinsics::Vector256<double> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> addend);
public static System.Runtime.Intrinsics.Vector256<double> FusedMultiplyAdd(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> addend);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function FusedMultiplyAdd (left As Vector256(Of Double), right As Vector256(Of Double), addend As Vector256(Of Double)) As Vector256(Of Double)
Parámetros
Devoluciones
(left * right) + addend, redondeado como una operación ternaria.