Vector256.FusedMultiplyAdd Método

Definición

Sobrecargas

Nombre Description
FusedMultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Calcula (left * right) + addend, redondeado como una operación ternaria.

FusedMultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Calcula (left * right) + addend, redondeado como una operación ternaria.

FusedMultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Calcula (left * right) + addend, redondeado como una operación ternaria.

public:
 static System::Runtime::Intrinsics::Vector256<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> addend);
public static System.Runtime.Intrinsics.Vector256<float> FusedMultiplyAdd(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> addend);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function FusedMultiplyAdd (left As Vector256(Of Single), right As Vector256(Of Single), addend As Vector256(Of Single)) As Vector256(Of Single)

Parámetros

left
Vector256<Single>

Vector que se va a multiplicar con right.

right
Vector256<Single>

Vector que se va a multiplicar con left.

addend
Vector256<Single>

Vector que se va a agregar al resultado de left multiplicado por right.

Devoluciones

(left * right) + addend, redondeado como una operación ternaria.

Se aplica a

FusedMultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Calcula (left * right) + addend, redondeado como una operación ternaria.

public:
 static System::Runtime::Intrinsics::Vector256<double> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> addend);
public static System.Runtime.Intrinsics.Vector256<double> FusedMultiplyAdd(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> addend);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function FusedMultiplyAdd (left As Vector256(Of Double), right As Vector256(Of Double), addend As Vector256(Of Double)) As Vector256(Of Double)

Parámetros

left
Vector256<Double>

Vector que se va a multiplicar con right.

right
Vector256<Double>

Vector que se va a multiplicar con left.

addend
Vector256<Double>

Vector que se va a agregar al resultado de left multiplicado por right.

Devoluciones

(left * right) + addend, redondeado como una operación ternaria.

Se aplica a