Sve2.NoMatch Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
NoMatch(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::UInt16> NoMatch(System::Numerics::Vector<System::UInt16> mask, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> NoMatch(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member NoMatch : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function NoMatch (mask As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)
Parameters
Returns
Applies to
NoMatch(Vector<SByte>, Vector<SByte>, Vector<SByte>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::SByte> NoMatch(System::Numerics::Vector<System::SByte> mask, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> NoMatch(System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member NoMatch : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function NoMatch (mask As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)
Parameters
Returns
Applies to
NoMatch(Vector<Byte>, Vector<Byte>, Vector<Byte>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::Byte> NoMatch(System::Numerics::Vector<System::Byte> mask, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> NoMatch(System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member NoMatch : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function NoMatch (mask As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)
Parameters
Returns
Applies to
NoMatch(Vector<Int16>, Vector<Int16>, Vector<Int16>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> NoMatch(System::Numerics::Vector<short> mask, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> NoMatch(System.Numerics.Vector<short> mask, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member NoMatch : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function NoMatch (mask As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)