Dispatcher.CheckAccess 方法
定义
重要
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确定调用线程是否是与此 Dispatcher关联的线程。
public:
bool CheckAccess();
public bool CheckAccess();
member this.CheckAccess : unit -> bool
Public Function CheckAccess () As Boolean
返回
true 如果调用线程是与此 Dispatcher关联的线程,则为 ;否则为 false。
示例
以下示例用于CheckAccess确定线程是否有权访问 。Button
// Uses the Dispatcher.CheckAccess method to determine if
// the calling thread has access to the thread the UI object is on.
private void TryToUpdateButtonCheckAccess(object uiObject)
{
Button theButton = uiObject as Button;
if (theButton != null)
{
// Checking if this thread has access to the object.
if (theButton.Dispatcher.CheckAccess())
{
// This thread has access so it can update the UI thread.
UpdateButtonUI(theButton);
}
else
{
// This thread does not have access to the UI thread.
// Place the update method on the Dispatcher of the UI thread.
theButton.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new UpdateUIDelegate(UpdateButtonUI), theButton);
}
}
}
' Uses the Dispatcher.CheckAccess method to determine if
' the calling thread has access to the thread the UI object is on.
Private Sub TryToUpdateButtonCheckAccess(ByVal uiObject As Object)
Dim theButton As Button = TryCast(uiObject, Button)
If theButton IsNot Nothing Then
' Checking if this thread has access to the object.
If theButton.Dispatcher.CheckAccess() Then
' This thread has access so it can update the UI thread.
UpdateButtonUI(theButton)
Else
' This thread does not have access to the UI thread.
' Place the update method on the Dispatcher of the UI thread.
theButton.Dispatcher.BeginInvoke(DispatcherPriority.Normal, New UpdateUIDelegate(AddressOf UpdateButtonUI), theButton)
End If
End If
End Sub
注解
Dispatcher只有创建对象DispatcherObject才能访问对象。 使用 Invoke 或 BeginInvoke 从其他线程访问对象。
CheckAccess 可以从任何线程调用。
这两者之间的差异CheckAccessVerifyAccessCheckAccess返回一个布尔值,指示调用线程是否有权访问Dispatcher并VerifyAccess引发异常。