Matrix4x4.CreateLookAtLeftHanded(Vector3, Vector3, Vector3) Metod

Definition

Skapar en vänsterriktad vymatris.

public:
 static System::Numerics::Matrix4x4 CreateLookAtLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAtLeftHanded(System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAtLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAtLeftHanded (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametrar

cameraPosition
Vector3

Kamerans position.

cameraTarget
Vector3

Målet som kameran pekar mot.

cameraUpVector
Vector3

Riktningen som är "upp" från kamerans synvinkel.

Returer

Den vänstra vymatrisen.

Gäller för