Notitie
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Sockets zijn een technologie voor gegevensoverdracht op laag niveau waarop veel netwerkprotocollen worden geïmplementeerd. Windows biedt TCP- en UDP-socketklassen voor client-server- of peer-to-peertoepassingen, ongeacht of verbindingen lang duren of een tot stand gebrachte verbinding niet vereist is.
In dit onderwerp wordt uitgelegd hoe u de Windows socketklassen gebruikt die zich in de Windows bevinden. Networking.Sockets-naamruimte. Maar u kunt ook Windows Sockets 2 (Winsock) gebruiken in een Windows-app.
Note
als gevolg van netwerkisolatie staat Windows niet toe dat er een socketverbinding (Sockets of WinSock) tot stand wordt gebracht tussen twee Windows-apps die op dezelfde computer worden uitgevoerd, of dat nu via het lokale loopback-adres (127.0.0.1) gebeurt of door expliciet het lokale IP-adres op te geven. Zie App-naar-app-communicatie voor meer informatie over mechanismen waarmee Windows apps met elkaar kunnen communiceren.
Een eenvoudige TCP-socketclient en -server bouwen
Een TCP-socket (Transmission Control Protocol) biedt netwerkgegevensoverdracht op laag niveau in beide richtingen voor verbindingen die lang duren. TCP-sockets zijn de onderliggende functie die wordt gebruikt door de meeste netwerkprotocollen die op internet worden gebruikt. Om eenvoudige TCP-bewerkingen te demonstreren, toont de onderstaande voorbeeldcode een StreamSocket en een StreamSocketListener voor het verzenden en ontvangen van gegevens via TCP om een echoclient en -server te vormen.
Maak een nieuw project om te beginnen met zo weinig mogelijk bewegende onderdelen( en om problemen met netwerkisolatie voor dit moment te sidestepen) en plaats zowel de client als de onderstaande servercode in hetzelfde project.
U moet een app-mogelijkheid in uw project declareren. Open het manifestbestand van het app-pakket (het Package.appxmanifest bestand) en schakel op het tabblad Mogelijkheden de privénetwerken (Client & Server) in. Dit is hoe dat eruitziet in de Package.appxmanifest markeringen.
<Capability Name="privateNetworkClientServer" />
In plaats van privateNetworkClientServerkunt u declareren internetClientServer als u verbinding maakt via internet. Zowel StreamSocket alsStreamSocketListener hebben een of meer van deze app-mogelijkheden nodig om te worden gedeclareerd.
Een echoclient en -server met tcp-sockets
Maak een StreamSocketListener en begin te luisteren naar binnenkomende TCP-verbindingen. De gebeurtenis StreamSocketListener.ConnectionReceived wordt gegenereerd telkens wanneer een client een verbinding tot stand brengt met de StreamSocketListener.
Maak ook een StreamSocket, maak een verbinding met de server, verzend een aanvraag en ontvang een antwoord.
Maak een nieuwe pagina met de naam StreamSocketAndListenerPage. Plaats de XAML-markering in StreamSocketAndListenerPage.xamlen plaats de imperatieve code in de StreamSocketAndListenerPage klasse.
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel>
<TextBlock Margin="9.6,0" Style="{StaticResource TitleTextBlockStyle}" Text="TCP socket example"/>
<TextBlock Margin="7.2,0,0,0" Style="{StaticResource HeaderTextBlockStyle}" Text="StreamSocket & StreamSocketListener"/>
</StackPanel>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="client"/>
<ListBox x:Name="clientListBox" Grid.Row="1" Margin="9.6"/>
<TextBlock Grid.Column="1" Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="server"/>
<ListBox x:Name="serverListBox" Grid.Column="1" Grid.Row="1" Margin="9.6"/>
</Grid>
</Grid>
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose an arbitrary port number.
static string PortNumber = "1337";
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.StartServer();
this.StartClient();
}
private async void StartServer()
{
try
{
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();
// The ConnectionReceived event is raised when connections are received.
streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
// Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
await streamSocketListener.BindServiceNameAsync(StreamSocketAndListenerPage.PortNumber);
this.serverListBox.Items.Add("server is listening...");
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
{
request = await streamReader.ReadLineAsync();
}
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request)));
// Echo the request back as the response.
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request)));
sender.Dispose();
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add("server closed its socket"));
}
private async void StartClient()
{
try
{
// Create the StreamSocket and establish a connection to the echo server.
using (var streamSocket = new Windows.Networking.Sockets.StreamSocket())
{
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
var hostName = new Windows.Networking.HostName("localhost");
this.clientListBox.Items.Add("client is trying to connect...");
await streamSocket.ConnectAsync(hostName, StreamSocketAndListenerPage.PortNumber);
this.clientListBox.Items.Add("client connected");
// Send a request to the echo server.
string request = "Hello, World!";
using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));
// Read data from the echo server.
string response;
using (Stream inputStream = streamSocket.InputStream.AsStreamForRead())
{
using (StreamReader streamReader = new StreamReader(inputStream))
{
response = await streamReader.ReadLineAsync();
}
}
this.clientListBox.Items.Add(string.Format("client received the response: \"{0}\" ", response));
}
this.clientListBox.Items.Add("client closed its socket");
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamSocketListener m_streamSocketListener;
Windows::Networking::Sockets::StreamSocket m_streamSocket;
public:
void OnNavigatedTo(NavigationEventArgs const& /* e */)
{
StartServer();
StartClient();
}
private:
IAsyncAction StartServer()
{
try
{
// The ConnectionReceived event is raised when connections are received.
m_streamSocketListener.ConnectionReceived({ this, &StreamSocketAndListenerPage::OnConnectionReceived });
// Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose an arbitrary port number.
co_await m_streamSocketListener.BindServiceNameAsync(L"1337");
serverListBox().Items().Append(winrt::box_value(L"server is listening..."));
}
catch (winrt::hresult_error const& ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
}
}
IAsyncAction OnConnectionReceived(Windows::Networking::Sockets::StreamSocketListener /* sender */, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs args)
{
try
{
auto socket{ args.Socket() }; // Keep the socket referenced, and alive.
DataReader dataReader{ socket.InputStream() };
unsigned int bytesLoaded = co_await dataReader.LoadAsync(sizeof(unsigned int));
unsigned int stringLength = dataReader.ReadUInt32();
bytesLoaded = co_await dataReader.LoadAsync(stringLength);
winrt::hstring request = dataReader.ReadString(bytesLoaded);
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
std::wstringstream wstringstream;
wstringstream << L"server received the request: \"" << request.c_str() << L"\"";
serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
});
// Echo the request back as the response.
DataWriter dataWriter{ socket.OutputStream() };
dataWriter.WriteUInt32(request.size());
dataWriter.WriteString(request);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
std::wstringstream wstringstream;
wstringstream << L"server sent back the response: \"" << request.c_str() << L"\"";
serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
});
m_streamSocketListener = nullptr;
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
serverListBox().Items().Append(winrt::box_value(L"server closed its socket"));
});
}
catch (winrt::hresult_error const& ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
});
}
}
IAsyncAction StartClient()
{
try
{
// Establish a connection to the echo server.
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
Windows::Networking::HostName hostName{ L"localhost" };
clientListBox().Items().Append(winrt::box_value(L"client is trying to connect..."));
co_await m_streamSocket.ConnectAsync(hostName, L"1337");
clientListBox().Items().Append(winrt::box_value(L"client connected"));
// Send a request to the echo server.
DataWriter dataWriter{ m_streamSocket.OutputStream() };
winrt::hstring request{ L"Hello, World!" };
dataWriter.WriteUInt32(request.size());
dataWriter.WriteString(request);
co_await dataWriter.StoreAsync();
std::wstringstream wstringstream;
wstringstream << L"client sent the request: \"" << request.c_str() << L"\"";
clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
co_await dataWriter.FlushAsync();
dataWriter.DetachStream();
// Read data from the echo server.
DataReader dataReader{ m_streamSocket.InputStream() };
unsigned int bytesLoaded = co_await dataReader.LoadAsync(sizeof(unsigned int));
unsigned int stringLength = dataReader.ReadUInt32();
bytesLoaded = co_await dataReader.LoadAsync(stringLength);
winrt::hstring response{ dataReader.ReadString(bytesLoaded) };
wstringstream.str(L"");
wstringstream << L"client received the response: \"" << response.c_str() << L"\"";
clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
m_streamSocket = nullptr;
clientListBox().Items().Append(winrt::box_value(L"client closed its socket"));
}
catch (winrt::hresult_error const& ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
}
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamSocketListener^ streamSocketListener;
Windows::Networking::Sockets::StreamSocket^ streamSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->StartServer();
this->StartClient();
}
private:
void StartServer()
{
try
{
this->streamSocketListener = ref new Windows::Networking::Sockets::StreamSocketListener();
// The ConnectionReceived event is raised when connections are received.
streamSocketListener->ConnectionReceived += ref new TypedEventHandler<Windows::Networking::Sockets::StreamSocketListener^, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^>(this, &StreamSocketAndListenerPage::StreamSocketListener_ConnectionReceived);
// Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose an arbitrary port number.
Concurrency::create_task(streamSocketListener->BindServiceNameAsync(L"1337")).then(
[=]
{
this->serverListBox->Items->Append(L"server is listening...");
});
}
catch (Platform::Exception^ ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
}
}
void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
try
{
auto dataReader = ref new DataReader(args->Socket->InputStream);
Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
[=](unsigned int bytesLoaded)
{
unsigned int stringLength = dataReader->ReadUInt32();
Concurrency::create_task(dataReader->LoadAsync(stringLength)).then(
[=](unsigned int bytesLoaded)
{
Platform::String^ request = dataReader->ReadString(bytesLoaded);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]
{
std::wstringstream wstringstream;
wstringstream << L"server received the request: \"" << request->Data() << L"\"";
this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
}));
// Echo the request back as the response.
auto dataWriter = ref new DataWriter(args->Socket->OutputStream);
dataWriter->WriteUInt32(request->Length());
dataWriter->WriteString(request);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](unsigned int)
{
dataWriter->DetachStream();
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]()
{
std::wstringstream wstringstream;
wstringstream << L"server sent back the response: \"" << request->Data() << L"\"";
this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
}));
delete this->streamSocketListener;
this->streamSocketListener = nullptr;
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(L"server closed its socket"); }));
});
});
});
}
catch (Platform::Exception^ ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message); }));
}
}
void StartClient()
{
try
{
// Create the StreamSocket and establish a connection to the echo server.
this->streamSocket = ref new Windows::Networking::Sockets::StreamSocket();
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
auto hostName = ref new Windows::Networking::HostName(L"localhost");
this->clientListBox->Items->Append(L"client is trying to connect...");
Concurrency::create_task(this->streamSocket->ConnectAsync(hostName, L"1337")).then(
[=](Concurrency::task< void >)
{
this->clientListBox->Items->Append(L"client connected");
// Send a request to the echo server.
auto dataWriter = ref new DataWriter(this->streamSocket->OutputStream);
auto request = ref new Platform::String(L"Hello, World!");
dataWriter->WriteUInt32(request->Length());
dataWriter->WriteString(request);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](Concurrency::task< unsigned int >)
{
std::wstringstream wstringstream;
wstringstream << L"client sent the request: \"" << request->Data() << L"\"";
this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
Concurrency::create_task(dataWriter->FlushAsync()).then(
[=](Concurrency::task< bool >)
{
dataWriter->DetachStream();
// Read data from the echo server.
auto dataReader = ref new DataReader(this->streamSocket->InputStream);
Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
[=](unsigned int bytesLoaded)
{
unsigned int stringLength = dataReader->ReadUInt32();
Concurrency::create_task(dataReader->LoadAsync(stringLength)).then(
[=](unsigned int bytesLoaded)
{
Platform::String^ response = dataReader->ReadString(bytesLoaded);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]
{
std::wstringstream wstringstream;
wstringstream << L"client received the response: \"" << response->Data() << L"\"";
this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
delete this->streamSocket;
this->streamSocket = nullptr;
this->clientListBox->Items->Append(L"client closed its socket");
}));
});
});
});
});
});
}
catch (Platform::Exception^ ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
}
}
Verwijzingen naar StreamSockets in C++ PPL-vervolgen (van toepassing op C++/CX, voornamelijk)
Note
Als u C++/WinRT-coroutines gebruikt en u parameters op waarde doorgeeft, is dit probleem niet van toepassing. Zie Gelijktijdigheid en asynchrone bewerkingen met C++/WinRT voor aanbevelingen voor het doorgeven van parameters.
Een StreamSocket blijft actief zolang er een actieve lees-/schrijfbewerking is op de invoer-/uitvoerstroom (bijvoorbeeld de StreamSocketListenerConnectionReceivedEventArgs.Socket waartoe u toegang hebt in uw StreamSocketListener.ConnectionReceived-gebeurtenis-handler ). Wanneer u DataReader.LoadAsync (of ReadAsync/WriteAsync/StoreAsync) aanroept, bevat die een verwijzing naar de socket (via de invoerstroom van de socket) totdat de voltooide gebeurtenis-handler (indien van toepassing) van de LoadAsync wordt uitgevoerd.
De PPL (Parallel Patterns Library) plant taakvoortzettingen standaard niet inline. Met andere woorden, het toevoegen van een vervolgtaak (met task::then()) garandeert niet dat de vervolgtaak inline wordt uitgevoerd als de voltooiingshandler.
void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
auto dataReader = ref new DataReader(args->Socket->InputStream);
Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
[=](unsigned int bytesLoaded)
{
// Work in here isn't guaranteed to execute inline as the completion handler of the LoadAsync.
});
}
Vanuit het perspectief van de StreamSocket is de voltooiingshandler klaar met uitvoeren (en komt de socket in aanmerking voor vrijgave) voordat de code in de voortzetting wordt uitgevoerd. Dus om te voorkomen dat uw socket wordt vrijgegeven wanneer u die binnen dat vervolg wilt gebruiken, moet u ofwel rechtstreeks naar de socket verwijzen (via een lambda-capture) en die gebruiken, ofwel indirect (door binnen vervolgacties args->Socket te blijven benaderen), of ervoor zorgen dat vervolgacties inline worden uitgevoerd. U kunt de eerste techniek (lambda capture) in actie zien in het StreamSocket-voorbeeld. De C++/CX-code in de bovenstaande sectie Een eenvoudige TCP-socketclient en -server bouwen gebruikt de tweede techniek: de aanvraag wordt als antwoord teruggestuurd en er wordt vanuit een van de binnenste vervolgfuncties toegang verkregen tot args->Socket.
De derde techniek is geschikt wanneer u geen reactie teruggeeft. U gebruikt de task_continuation_context::use_synchronous_execution() optie om PPL af te dwingen de vervolgtekst inline uit te voeren. Hier volgt een codevoorbeeld waarin wordt getoond hoe u dit doet.
void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
auto dataReader = ref new DataReader(args->Socket->InputStream);
Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
[=](unsigned int bytesLoaded)
{
unsigned int messageLength = dataReader->ReadUInt32();
Concurrency::create_task(dataReader->LoadAsync(messageLength)).then(
[=](unsigned int bytesLoaded)
{
Platform::String^ request = dataReader->ReadString(bytesLoaded);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]
{
std::wstringstream wstringstream;
wstringstream << L"server received the request: \"" << request->Data() << L"\"";
this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
}));
});
}, Concurrency::task_continuation_context::use_synchronous_execution());
}
Dit gedrag is van toepassing op alle sockets- en WebSockets-klassen in de Windows. Networking.Sockets-naamruimte. Maar scenario's aan de clientzijde slaan meestal sockets op in lidvariabelen, dus het probleem is het meest van toepassing op het Scenario StreamSocketListener.ConnectionReceived , zoals hierboven wordt geïllustreerd.
Een eenvoudige UDP-socketclient en -server bouwen
Een UDP-socket (User Datagram Protocol) is vergelijkbaar met een TCP-socket omdat deze ook netwerkgegevensoverdracht op laag niveau in beide richtingen biedt. Maar, terwijl een TCP-socket voor langdurige verbindingen is, is een UDP-socket bedoeld voor toepassingen waarbij een tot stand gebrachte verbinding niet vereist is. Omdat UDP-sockets geen verbinding onderhouden op beide eindpunten, zijn ze een snelle en eenvoudige oplossing voor netwerken tussen externe machines. Maar UDP-sockets zorgen niet voor integriteit van de netwerkpakketten en zelfs niet of pakketten deze naar de externe bestemming maken. Uw app moet dus zo worden ontworpen dat ze dat tolereren. Enkele voorbeelden van toepassingen die gebruikmaken van UDP-sockets zijn lokale netwerkdetectie en lokale chatclients.
Als u eenvoudige UDP-bewerkingen wilt demonstreren, ziet u in de onderstaande voorbeeldcode de DatagramSocket-klasse die wordt gebruikt voor het verzenden en ontvangen van gegevens via UDP om een echoclient en -server te vormen. Maak een nieuw project en plaats de onderstaande client- en servercode in hetzelfde project. Net als voor een TCP-socket moet u de mogelijkheid van de app Private Networks (Client & Server) declareren.
Een echoclient en -server met behulp van UDP-sockets
Maak een DatagramSocket om de rol van de echoserver te spelen, bind deze aan een specifiek poortnummer, luister naar een binnenkomend UDP-bericht en echo het terug. De gebeurtenis DatagramSocket.MessageReceived wordt gegenereerd wanneer een bericht op de socket wordt ontvangen.
Maak een andere DatagramSocket om de rol van de echoclient te spelen, bind deze aan een specifiek poortnummer, verzend een UDP-bericht en ontvang een antwoord.
Maak een nieuwe pagina met de naam DatagramSocketPage. Plaats de XAML-markering in DatagramSocketPage.xamlen plaats de imperatieve code in de DatagramSocketPage klasse.
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel>
<TextBlock Margin="9.6,0" Style="{StaticResource TitleTextBlockStyle}" Text="UDP socket example"/>
<TextBlock Margin="7.2,0,0,0" Style="{StaticResource HeaderTextBlockStyle}" Text="DatagramSocket"/>
</StackPanel>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="client"/>
<ListBox x:Name="clientListBox" Grid.Row="1" Margin="9.6"/>
<TextBlock Grid.Column="1" Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="server"/>
<ListBox x:Name="serverListBox" Grid.Column="1" Grid.Row="1" Margin="9.6"/>
</Grid>
</Grid>
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose different arbitrary port numbers for client and server, since both will be running on the same machine.
static string ClientPortNumber = "1336";
static string ServerPortNumber = "1337";
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.StartServer();
this.StartClient();
}
private async void StartServer()
{
try
{
var serverDatagramSocket = new Windows.Networking.Sockets.DatagramSocket();
// The ConnectionReceived event is raised when connections are received.
serverDatagramSocket.MessageReceived += ServerDatagramSocket_MessageReceived;
this.serverListBox.Items.Add("server is about to bind...");
// Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
await serverDatagramSocket.BindServiceNameAsync(DatagramSocketPage.ServerPortNumber);
this.serverListBox.Items.Add(string.Format("server is bound to port number {0}", DatagramSocketPage.ServerPortNumber));
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
private async void ServerDatagramSocket_MessageReceived(Windows.Networking.Sockets.DatagramSocket sender, Windows.Networking.Sockets.DatagramSocketMessageReceivedEventArgs args)
{
string request;
using (DataReader dataReader = args.GetDataReader())
{
request = dataReader.ReadString(dataReader.UnconsumedBufferLength).Trim();
}
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request)));
// Echo the request back as the response.
using (Stream outputStream = (await sender.GetOutputStreamAsync(args.RemoteAddress, DatagramSocketPage.ClientPortNumber)).AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request)));
sender.Dispose();
DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add("server closed its socket"));
}
private async void StartClient()
{
try
{
// Create the DatagramSocket and establish a connection to the echo server.
var clientDatagramSocket = new Windows.Networking.Sockets.DatagramSocket();
clientDatagramSocket.MessageReceived += ClientDatagramSocket_MessageReceived;
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
var hostName = new Windows.Networking.HostName("localhost");
this.clientListBox.Items.Add("client is about to bind...");
await clientDatagramSocket.BindServiceNameAsync(DatagramSocketPage.ClientPortNumber);
this.clientListBox.Items.Add(string.Format("client is bound to port number {0}", DatagramSocketPage.ClientPortNumber));
// Send a request to the echo server.
string request = "Hello, World!";
using (var serverDatagramSocket = new Windows.Networking.Sockets.DatagramSocket())
{
using (Stream outputStream = (await serverDatagramSocket.GetOutputStreamAsync(hostName, DatagramSocketPage.ServerPortNumber)).AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
}
this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
private async void ClientDatagramSocket_MessageReceived(Windows.Networking.Sockets.DatagramSocket sender, Windows.Networking.Sockets.DatagramSocketMessageReceivedEventArgs args)
{
string response;
using (DataReader dataReader = args.GetDataReader())
{
response = dataReader.ReadString(dataReader.UnconsumedBufferLength).Trim();
}
DispatcherQueue.TryEnqueue(() => this.clientListBox.Items.Add(string.Format("client received the response: \"{0}\"", response)));
sender.Dispose();
DispatcherQueue.TryEnqueue(() => this.clientListBox.Items.Add("client closed its socket"));
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::DatagramSocket m_clientDatagramSocket;
Windows::Networking::Sockets::DatagramSocket m_serverDatagramSocket;
public:
void OnNavigatedTo(NavigationEventArgs const& /* e */)
{
StartServer();
StartClient();
}
private:
IAsyncAction StartServer()
{
try
{
// The ConnectionReceived event is raised when connections are received.
m_serverDatagramSocket.MessageReceived({ this, &DatagramSocketPage::ServerDatagramSocket_MessageReceived });
serverListBox().Items().Append(winrt::box_value(L"server is about to bind..."));
// Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
co_await m_serverDatagramSocket.BindServiceNameAsync(L"1337");
serverListBox().Items().Append(winrt::box_value(L"server is bound to port number 1337"));
}
catch (winrt::hresult_error const& ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
}
}
IAsyncAction ServerDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs args)
{
DataReader dataReader{ args.GetDataReader() };
winrt::hstring request{ dataReader.ReadString(dataReader.UnconsumedBufferLength()) };
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
std::wstringstream wstringstream;
wstringstream << L"server received the request: \"" << request.c_str() << L"\"";
serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
});
// Echo the request back as the response.
IOutputStream outputStream = co_await sender.GetOutputStreamAsync(args.RemoteAddress(), L"1336");
DataWriter dataWriter{ outputStream };
dataWriter.WriteString(request);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
serverListBox().DispatcherQueue().TryEnqueue([=]()
{
std::wstringstream wstringstream;
wstringstream << L"server sent back the response: \"" << request.c_str() << L"\"";
serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
m_serverDatagramSocket = nullptr;
serverListBox().Items().Append(winrt::box_value(L"server closed its socket"));
});
}
IAsyncAction StartClient()
{
try
{
m_clientDatagramSocket.MessageReceived({ this, &DatagramSocketPage::ClientDatagramSocket_MessageReceived });
// Establish a connection to the echo server.
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
Windows::Networking::HostName hostName{ L"localhost" };
clientListBox().Items().Append(winrt::box_value(L"client is about to bind..."));
co_await m_clientDatagramSocket.BindServiceNameAsync(L"1336");
clientListBox().Items().Append(winrt::box_value(L"client is bound to port number 1336"));
// Send a request to the echo server.
IOutputStream outputStream = co_await m_clientDatagramSocket.GetOutputStreamAsync(hostName, L"1337");
winrt::hstring request{ L"Hello, World!" };
DataWriter dataWriter{ outputStream };
dataWriter.WriteString(request);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
std::wstringstream wstringstream;
wstringstream << L"client sent the request: \"" << request.c_str() << L"\"";
clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
}
catch (winrt::hresult_error const& ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
}
}
void ClientDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket const& /* sender */, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs const& args)
{
DataReader dataReader{ args.GetDataReader() };
winrt::hstring response{ dataReader.ReadString(dataReader.UnconsumedBufferLength()) };
clientListBox().DispatcherQueue().TryEnqueue([=]()
{
std::wstringstream wstringstream;
wstringstream << L"client received the response: \"" << response.c_str() << L"\"";
clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
});
m_clientDatagramSocket = nullptr;
clientListBox().DispatcherQueue().TryEnqueue([=]()
{
clientListBox().Items().Append(winrt::box_value(L"client closed its socket"));
});
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::DatagramSocket^ clientDatagramSocket;
Windows::Networking::Sockets::DatagramSocket^ serverDatagramSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->StartServer();
this->StartClient();
}
private:
void StartServer()
{
try
{
this->serverDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();
// The ConnectionReceived event is raised when connections are received.
this->serverDatagramSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::DatagramSocket^, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^>(this, &DatagramSocketPage::ServerDatagramSocket_MessageReceived);
this->serverListBox->Items->Append(L"server is about to bind...");
// Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
Concurrency::create_task(this->serverDatagramSocket->BindServiceNameAsync("1337")).then(
[=]
{
this->serverListBox->Items->Append(L"server is bound to port number 1337");
});
}
catch (Platform::Exception^ ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
}
}
void ServerDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket^ sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^ args)
{
DataReader^ dataReader = args->GetDataReader();
Platform::String^ request = dataReader->ReadString(dataReader->UnconsumedBufferLength);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]
{
std::wstringstream wstringstream;
wstringstream << L"server received the request: \"" << request->Data() << L"\"";
this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
}));
// Echo the request back as the response.
Concurrency::create_task(sender->GetOutputStreamAsync(args->RemoteAddress, "1336")).then(
[=](IOutputStream^ outputStream)
{
auto dataWriter = ref new DataWriter(outputStream);
dataWriter->WriteString(request);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](unsigned int)
{
dataWriter->DetachStream();
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]()
{
std::wstringstream wstringstream;
wstringstream << L"server sent back the response: \"" << request->Data() << L"\"";
this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
delete this->serverDatagramSocket;
this->serverDatagramSocket = nullptr;
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(L"server closed its socket"); }));
}));
});
});
}
void StartClient()
{
try
{
// Create the DatagramSocket and establish a connection to the echo server.
this->clientDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();
this->clientDatagramSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::DatagramSocket^, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^>(this, &DatagramSocketPage::ClientDatagramSocket_MessageReceived);
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
auto hostName = ref new Windows::Networking::HostName(L"localhost");
this->clientListBox->Items->Append(L"client is about to bind...");
Concurrency::create_task(this->clientDatagramSocket->BindServiceNameAsync("1336")).then(
[=]
{
this->clientListBox->Items->Append(L"client is bound to port number 1336");
});
// Send a request to the echo server.
auto serverDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();
Concurrency::create_task(serverDatagramSocket->GetOutputStreamAsync(hostName, "1337")).then(
[=](IOutputStream^ outputStream)
{
auto request = ref new Platform::String(L"Hello, World!");
auto dataWriter = ref new DataWriter(outputStream);
dataWriter->WriteString(request);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](unsigned int)
{
dataWriter->DetachStream();
std::wstringstream wstringstream;
wstringstream << L"client sent the request: \"" << request->Data() << L"\"";
this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
});
});
}
catch (Platform::Exception^ ex)
{
Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
}
}
void ClientDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket^ sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^ args)
{
DataReader^ dataReader = args->GetDataReader();
Platform::String^ response = dataReader->ReadString(dataReader->UnconsumedBufferLength);
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
[=]
{
std::wstringstream wstringstream;
wstringstream << L"client received the response: \"" << response->Data() << L"\"";
this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
}));
delete this->clientDatagramSocket;
this->clientDatagramSocket = nullptr;
this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->clientListBox->Items->Append(L"client closed its socket"); }));
}
Achtergrondprocessen en socketbroker
U kunt de socketbroker en triggers voor besturingskanalen gebruiken om ervoor te zorgen dat uw app verbindingen of gegevens via sockets correct ontvangt wanneer deze niet op de voorgrond actief is. Zie Netwerkcommunicatie op de achtergrond voor meer informatie.
Batchgewijs verzonden
Wanneer u schrijft naar de stream die is gekoppeld aan een socket, vindt er een overgang plaats van de gebruikersmodus (uw code) naar de kernelmodus (waarbij de netwerkstack zich bevindt). Als u veel buffers tegelijk schrijft, vormen deze herhaalde overgangen een aanzienlijke overhead. Het batcheren van uw verzendingen is een manier om meerdere buffers met gegevens samen te verzenden en die overhead te voorkomen. Het is vooral handig als uw app VoIP-, VPN- of andere taken uitvoert waarbij veel gegevens zo efficiënt mogelijk worden verplaatst.
In deze sectie ziet u een aantal batchgewijs verzonden technieken die u kunt gebruiken met een StreamSocket of een verbonden DatagramSocket.
Laten we een basislijn verkrijgen door te zien hoe u een groot aantal buffers op een inefficiënte manier verzendt. Hier volgt een minimale demo met behulp van een StreamSocket.
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();
streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
await streamSocketListener.BindServiceNameAsync("1337");
var streamSocket = new Windows.Networking.Sockets.StreamSocket();
await streamSocket.ConnectAsync(new Windows.Networking.HostName("localhost"), "1337");
this.SendMultipleBuffersInefficiently(streamSocket, "Hello, World!");
//this.BatchedSendsCSharpOnly(streamSocket, "Hello, World!");
//this.BatchedSendsAnyUWPLanguage(streamSocket, "Hello, World!");
}
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
using (var dataReader = new DataReader(args.Socket.InputStream))
{
dataReader.InputStreamOptions = InputStreamOptions.Partial;
while (true)
{
await dataReader.LoadAsync(256);
if (dataReader.UnconsumedBufferLength == 0) break;
IBuffer requestBuffer = dataReader.ReadBuffer(dataReader.UnconsumedBufferLength);
string request = Windows.Security.Cryptography.CryptographicBuffer.ConvertBinaryToString(Windows.Security.Cryptography.BinaryStringEncoding.Utf8, requestBuffer);
Debug.WriteLine(string.Format("server received the request: \"{0}\"", request));
}
}
}
// This implementation incurs kernel transition overhead for each packet written.
private async void SendMultipleBuffersInefficiently(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
var packetsToSend = new List<IBuffer>();
for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }
foreach (IBuffer packet in packetsToSend)
{
await streamSocket.OutputStream.WriteAsync(packet);
}
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Security.Cryptography.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamSocketListener m_streamSocketListener;
Windows::Networking::Sockets::StreamSocket m_streamSocket;
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
m_streamSocketListener.ConnectionReceived({ this, &BatchedSendsPage::OnConnectionReceived });
co_await m_streamSocketListener.BindServiceNameAsync(L"1337");
co_await m_streamSocket.ConnectAsync(Windows::Networking::HostName{ L"localhost" }, L"1337");
SendMultipleBuffersInefficientlyAsync(L"Hello, World!");
//BatchedSendsAnyUWPLanguageAsync(L"Hello, World!");
}
private:
IAsyncAction OnConnectionReceived(Windows::Networking::Sockets::StreamSocketListener const& /* sender */, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs const& args)
{
DataReader dataReader{ args.Socket().InputStream() };
dataReader.InputStreamOptions(Windows::Storage::Streams::InputStreamOptions::Partial);
while (true)
{
unsigned int bytesLoaded = co_await dataReader.LoadAsync(256);
if (bytesLoaded == 0) break;
winrt::hstring message{ dataReader.ReadString(bytesLoaded) };
::OutputDebugString(message.c_str());
}
}
// This implementation incurs kernel transition overhead for each packet written.
IAsyncAction SendMultipleBuffersInefficientlyAsync(winrt::hstring message)
{
co_await winrt::resume_background();
std::vector< IBuffer > packetsToSend;
for (unsigned int count = 0; count < 5; ++count)
{
packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
}
for (auto const& element : packetsToSend)
{
m_streamSocket.OutputStream().WriteAsync(element).get();
}
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamSocketListener^ streamSocketListener;
Windows::Networking::Sockets::StreamSocket^ streamSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->streamSocketListener = ref new Windows::Networking::Sockets::StreamSocketListener();
streamSocketListener->ConnectionReceived += ref new TypedEventHandler<Windows::Networking::Sockets::StreamSocketListener^, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^>(this, &BatchedSendsPage::StreamSocketListener_ConnectionReceived);
Concurrency::create_task(this->streamSocketListener->BindServiceNameAsync(L"1337")).then(
[=]
{
this->streamSocket = ref new Windows::Networking::Sockets::StreamSocket();
Concurrency::create_task(this->streamSocket->ConnectAsync(ref new Windows::Networking::HostName(L"localhost"), L"1337")).then(
[=](Concurrency::task< void >)
{
this->SendMultipleBuffersInefficiently(L"Hello, World!");
// this->BatchedSendsAnyUWPLanguage(L"Hello, World!");
}, Concurrency::task_continuation_context::use_synchronous_execution());
});
}
private:
void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
auto dataReader = ref new DataReader(args->Socket->InputStream);
dataReader->InputStreamOptions = Windows::Storage::Streams::InputStreamOptions::Partial;
this->ReceiveStringRecurse(dataReader, args->Socket);
}
void ReceiveStringRecurse(DataReader^ dataReader, Windows::Networking::Sockets::StreamSocket^ streamSocket)
{
Concurrency::create_task(dataReader->LoadAsync(256)).then(
[this, dataReader, streamSocket](unsigned int bytesLoaded)
{
if (bytesLoaded == 0) return;
Platform::String^ message = dataReader->ReadString(bytesLoaded);
::OutputDebugString(message->Data());
this->ReceiveStringRecurse(dataReader, streamSocket);
});
}
// This implementation incurs kernel transition overhead for each packet written.
void SendMultipleBuffersInefficiently(Platform::String^ message)
{
std::vector< IBuffer^ > packetsToSend{};
for (unsigned int count = 0; count < 5; ++count)
{
packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
}
for (auto element : packetsToSend)
{
Concurrency::create_task(this->streamSocket->OutputStream->WriteAsync(element)).wait();
}
}
Dit eerste voorbeeld van een efficiëntere techniek is alleen geschikt als u C# gebruikt. Wijzigen OnNavigatedTo om aan te roepen BatchedSendsCSharpOnly in plaats van SendMultipleBuffersInefficiently of SendMultipleBuffersInefficientlyAsync.
// A C#-only technique for batched sends.
private async void BatchedSendsCSharpOnly(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
var packetsToSend = new List<IBuffer>();
for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }
var pendingTasks = new System.Threading.Tasks.Task[packetsToSend.Count];
for (int index = 0; index < packetsToSend.Count; ++index)
{
// track all pending writes as tasks, but don't wait on one before beginning the next.
pendingTasks[index] = streamSocket.OutputStream.WriteAsync(packetsToSend[index]).AsTask();
// Don't modify any buffer's contents until the pending writes are complete.
}
// Wait for all of the pending writes to complete.
System.Threading.Tasks.Task.WaitAll(pendingTasks);
}
Dit volgende voorbeeld is geschikt voor elke UWP-taal, niet alleen voor C#. Het is afhankelijk van het gedrag in StreamSocket.OutputStream en DatagramSocket.OutputStream dat batches samen verzenden. De techniek roept FlushAsync aan op die uitvoerstroom die, vanaf Windows 10, alleen retourneert nadat alle bewerkingen in de uitvoerstroom zijn voltooid.
// An implementation of batched sends suitable for any UWP language.
private async void BatchedSendsAnyUWPLanguage(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
var packetsToSend = new List<IBuffer>();
for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }
var pendingWrites = new IAsyncOperationWithProgress<uint, uint>[packetsToSend.Count];
for (int index = 0; index < packetsToSend.Count; ++index)
{
// track all pending writes as tasks, but don't wait on one before beginning the next.
pendingWrites[index] = streamSocket.OutputStream.WriteAsync(packetsToSend[index]);
// Don't modify any buffer's contents until the pending writes are complete.
}
// Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
await streamSocket.OutputStream.FlushAsync();
}
// An implementation of batched sends suitable for any UWP language.
IAsyncAction BatchedSendsAnyUWPLanguageAsync(winrt::hstring message)
{
std::vector< IBuffer > packetsToSend{};
std::vector< IAsyncOperationWithProgress< unsigned int, unsigned int > > pendingWrites{};
for (unsigned int count = 0; count < 5; ++count)
{
packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
}
for (auto const& element : packetsToSend)
{
// track all pending writes as tasks, but don't wait on one before beginning the next.
pendingWrites.push_back(m_streamSocket.OutputStream().WriteAsync(element));
// Don't modify any buffer's contents until the pending writes are complete.
}
// Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
co_await m_streamSocket.OutputStream().FlushAsync();
}
private:
// An implementation of batched sends suitable for any UWP language.
void BatchedSendsAnyUWPLanguage(Platform::String^ message)
{
std::vector< IBuffer^ > packetsToSend{};
std::vector< IAsyncOperationWithProgress< unsigned int, unsigned int >^ >pendingWrites{};
for (unsigned int count = 0; count < 5; ++count)
{
packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
}
for (auto element : packetsToSend)
{
// track all pending writes as tasks, but don't wait on one before beginning the next.
pendingWrites.push_back(this->streamSocket->OutputStream->WriteAsync(element));
// Don't modify any buffer's contents until the pending writes are complete.
}
// Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
Concurrency::create_task(this->streamSocket->OutputStream->FlushAsync());
}
Er zijn enkele belangrijke beperkingen opgelegd door batchgewijze verzendingen in uw code te gebruiken.
- U kunt de inhoud van de IBuffer-exemplaren die worden geschreven pas wijzigen als de asynchrone schrijfbewerking is voltooid.
- Het Patroon FlushAsync werkt alleen op StreamSocket.OutputStream en DatagramSocket.OutputStream.
- Het FlushAsync-patroon werkt alleen in Windows 10 en hoger.
- In andere gevallen gebruikt u Task.WaitAll in plaats van het patroon FlushAsync .
Poort delen voor DatagramSocket
U kunt een DatagramSocket configureren om naast andere Win32- of UWP multicast-sockets te bestaan die zijn gebonden aan hetzelfde adres/dezelfde poort. U doet dit door datagramSocketControl.MulticastOnly in te true stellen voordat u de socket bindt of aansluit. U opent een exemplaar van DatagramSocketControl vanuit het DatagramSocket-object zelf via de eigenschap DatagramSocket.Control .
Een clientcertificaat opgeven bij de StreamSocket-klasse
StreamSocket ondersteunt het gebruik van SSL/TLS om de server te verifiëren waarmee de client-app praat. In sommige gevallen moet de client-app zichzelf verifiëren bij de server met behulp van een SSL/TLS-clientcertificaat. U kunt een clientcertificaat opgeven met de eigenschap StreamSocketControl.ClientCertificate voordat u de socket bindt of verbindt (deze moet worden ingesteld voordat de SSL/TLS-handshake wordt gestart). U opent een exemplaar van StreamSocketControl vanuit het StreamSocket-object zelf via de eigenschap StreamSocket.Control . Als de server het clientcertificaat aanvraagt, reageert Windows met het clientcertificaat dat u hebt opgegeven.
Gebruik een onderdrukking van StreamSocket.ConnectAsync die een SocketProtectionLevel gebruikt, zoals wordt weergegeven in dit minimale codevoorbeeld.
Important
Zoals aangegeven door de opmerking in de onderstaande codevoorbeelden, moet uw project de app-mogelijkheid sharedUserCertificates declareren om deze code te laten werken.
// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
var certificateQuery = new Windows.Security.Cryptography.Certificates.CertificateQuery();
certificateQuery.StoreName = "MY";
IReadOnlyList<Windows.Security.Cryptography.Certificates.Certificate> certificates = await Windows.Security.Cryptography.Certificates.CertificateStores.FindAllAsync(certificateQuery);
if (certificates.Count > 0)
{
streamSocket.Control.ClientCertificate = certificates[0];
await streamSocket.ConnectAsync(hostName, "1337", Windows.Networking.Sockets.SocketProtectionLevel.Tls12);
}
// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
Windows::Security::Cryptography::Certificates::CertificateQuery certificateQuery;
certificateQuery.StoreName(L"MY");
IVectorView< Windows::Security::Cryptography::Certificates::Certificate > certificates = co_await Windows::Security::Cryptography::Certificates::CertificateStores::FindAllAsync(certificateQuery);
if (certificates.Size() > 0)
{
m_streamSocket.Control().ClientCertificate(certificates.GetAt(0));
co_await m_streamSocket.ConnectAsync(Windows::Networking::HostName{ L"localhost" }, L"1337", Windows::Networking::Sockets::SocketProtectionLevel::Tls12);
...
}
// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
auto certificateQuery = ref new Windows::Security::Cryptography::Certificates::CertificateQuery();
certificateQuery->StoreName = L"MY";
Concurrency::create_task(Windows::Security::Cryptography::Certificates::CertificateStores::FindAllAsync(certificateQuery)).then(
[=](IVectorView< Windows::Security::Cryptography::Certificates::Certificate^ >^ certificates)
{
if (certificates->Size > 0)
{
this->streamSocket->Control->ClientCertificate = certificates->GetAt(0);
Concurrency::create_task(this->streamSocket->ConnectAsync(ref new Windows::Networking::HostName(L"localhost"), L"1337", Windows::Networking::Sockets::SocketProtectionLevel::Tls12)).then(
[=]
{
...
});
}
});
Afhandeling van uitzonderingen
Een fout die wordt aangetroffen bij een DatagramSocket-, StreamSocket- of StreamSocketListener-bewerking wordt geretourneerd als een HRESULT-waarde. U kunt die HRESULT-waarde doorgeven aan de methode SocketError.GetStatus om deze te converteren naar een opsommingswaarde SocketErrorStatus .
De meeste SocketErrorStatus-opsommingswaarden komen overeen met een fout die wordt geretourneerd door de systeemeigen Windows socketsbewerking. Uw app kan de opsommingswaarden socketErrorStatus inschakelen om het gedrag van de app te wijzigen, afhankelijk van de oorzaak van de uitzondering.
Voor parametervalidatiefouten kunt u HRESULT van de uitzondering gebruiken voor meer gedetailleerde informatie over de fout. Mogelijke HRESULT-waarden worden vermeld in Winerror.h, die u kunt vinden in uw SDK-installatie (bijvoorbeeld in de map C:\Program Files (x86)\Windows Kits\10\Include\<VERSION>\shared). Voor de meeste parametervalidatiefouten is de geretourneerde HRESULTE_INVALIDARG.
De HostName-constructor kan een uitzondering genereren als de doorgegeven tekenreeks geen geldige hostnaam is. Het bevat bijvoorbeeld tekens die niet zijn toegestaan, wat waarschijnlijk is als de hostnaam door de gebruiker in uw app wordt getypt. Maak een HostName in een try/catch-blok. Als er een uitzondering optreedt, kan de app de gebruiker op de hoogte stellen en een nieuwe hostnaam aanvragen.
Belangrijke API's
- CertificateQuery
- CertificateStores.FindAllAsync
- DatagramSocket
- DatagramSocket.BindServiceNameAsync
- DatagramSocket.Control
- DatagramSocket.GetOutputStreamAsync
- DatagramSocket.MessageReceived
- DatagramSocketControl.MulticastOnly
- DatagramSocketMessageReceivedEventArgs
- DatagramSocketMessageReceivedEventArgs.GetDataReader
- DataReader.LoadAsync
- IOutputStream.FlushAsync
- SocketError.GetStatus
- SocketErrorStatus
- SocketProtectionLevel
- StreamSocket
- StreamSocketControl.ClientCertificate
- StreamSocket.ConnectAsync
- StreamSocket.InputStream
- StreamSocket.OutputStream
- StreamSocketListener
- StreamSocketListener.BindServiceNameAsync
- StreamSocketListener.ConnectionReceived
- StreamSocketListenerConnectionReceivedEventArgs
- Windows. Networking.Sockets
Verwante onderwerpen
- App-naar-app-communicatie
- Gelijktijdigheid en asynchrone bewerkingen met C++/WinRT
- Netwerkmogelijkheden instellen
- Windows Sockets 2 (Winsock)
Samples
Windows developer