Sve.LoadVectorByteZeroExtendToUInt32(Vector<UInt32>, Byte*) Methode

Definitie

svuint32_t svld1ub_u32(svbool_t pg, const uint8_t *basis)

LD1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorByteZeroExtendToUInt32(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteZeroExtendToUInt32(System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteZeroExtendToUInt32 : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
Byte*

Retouren

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