Matrix4x4.CreateViewportLeftHanded Methode

Definitie

Hiermee maakt u een linkshandige viewportmatrix op basis van de opgegeven parameters.

public:
 static System::Numerics::Matrix4x4 CreateViewportLeftHanded(float x, float y, float width, float height, float minDepth, float maxDepth);
public static System.Numerics.Matrix4x4 CreateViewportLeftHanded(float x, float y, float width, float height, float minDepth, float maxDepth);
static member CreateViewportLeftHanded : single * single * single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreateViewportLeftHanded (x As Single, y As Single, width As Single, height As Single, minDepth As Single, maxDepth As Single) As Matrix4x4

Parameters

x
Single

X-coördinaat van de viewport in de linkerbovenhoek.

y
Single

Y-coördinaat van de viewport in de linkerbovenhoek.

width
Single

Breedte van viewport.

height
Single

Viewporthoogte.

minDepth
Single

Minimale diepte van viewport.

maxDepth
Single

Maximale diepte van viewport.

Retouren

De linkshandige viewportmatrix.

Opmerkingen

Viewport-matrix

| breedte / 2 | 0 | 0 | 0 | | 0 | -height / 2 | 0 | 0 | | 0 | 0 | maxDepth - minDepth | 0 | | x + breedte / 2 | y + hoogte / 2 | minDepth | 1 |

Van toepassing op