Matrix4x4.CreateLookTo(Vector3, Vector3, Vector3) Methode

Definitie

Hiermee maakt u een rechtshandige weergavematrix.

public:
 static System::Numerics::Matrix4x4 CreateLookTo(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookTo(System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookTo : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookTo (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameters

cameraPosition
Vector3

De positie van de camera.

cameraDirection
Vector3

De richting waarin de camera wijst.

cameraUpVector
Vector3

De richting die 'omhoog' is vanuit het oogpunt van de camera.

Retouren

De rechterhandige weergavematrix.

Van toepassing op