Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Methode

Definitie

Hiermee maakt u een weergavematrix.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt(System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameters

cameraPosition
Vector3

De positie van de camera.

cameraTarget
Vector3

Het doel waarnaar de camera wijst.

cameraUpVector
Vector3

De richting die 'omhoog' is vanuit het oogpunt van de camera.

Retouren

De weergavematrix.

Van toepassing op