ImageAnimator.Animate(Image, EventHandler) Methode

Definitie

Geeft een afbeelding met meerdere frames weer als een animatie.

public:
 static void Animate(System::Drawing::Image ^ image, EventHandler ^ onFrameChangedHandler);
public static void Animate(System.Drawing.Image image, EventHandler onFrameChangedHandler);
static member Animate : System.Drawing.Image * EventHandler -> unit
Public Shared Sub Animate (image As Image, onFrameChangedHandler As EventHandler)

Parameters

image
Image

Het Image object dat moet worden geanimeerd.

onFrameChangedHandler
EventHandler

Een EventHandler object dat de methode aangeeft die wordt aangeroepen wanneer het animatieframe wordt gewijzigd.

Voorbeelden

Deze Windows Forms-toepassing laat zien hoe u een geanimeerde afbeelding naar het scherm tekent. De afbeelding wordt gemaakt op basis van het GIF-bestand met animatie SampleAnimation.gif zich in dezelfde map als de toepassing bevindt.

#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;

public ref class AnimateImageForm : public Form 
{

    // Create a Bitmap Object.
private:
    Bitmap^ animatedImage;
private:
    bool currentlyAnimating;

public:
    AnimateImageForm()
    {
        try
        {
            animatedImage = gcnew Bitmap("SampleAnimation.gif");
        }
        catch (ArgumentException^)
        {
            MessageBox::Show("Could not read the image file " +
                "\"SampleAnimation.gif\",\n" +
                "or it is not a valid image file.");
        }
    }

    // This method begins the animation.
public:
    void AnimateImage() 
    {
        // Begin the animation only once.
        // Make sure to animate only if animatedImage was
        // successfully initialised.
        if (!currentlyAnimating && animatedImage != nullptr)
        {
            ImageAnimator::Animate(animatedImage,
                gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged));
            currentlyAnimating = true;
        }
    }

private:
    void OnFrameChanged(Object^ , EventArgs^ ) 
    {
        // Force a call to the Paint event handler.
        this->Invalidate();
    }

protected:
    virtual void OnPaint(PaintEventArgs^ e) override
    {
        // Begin the animation.
        AnimateImage();

        // Get the next frame ready for rendering.
        ImageAnimator::UpdateFrames();

        if (animatedImage != nullptr)
        {
            // Draw the next frame in the animation.
            e->Graphics->DrawImage(this->animatedImage,
                Point(0, 0));
        }
    }
};

[STAThread]
int main()
{
    Application::Run(gcnew AnimateImageForm());
}
using System;
using System.Drawing;
using System.Windows.Forms;

public class animateImage : Form 
{
                     
    //Create a Bitmpap Object.
    Bitmap animatedImage = new Bitmap("SampleAnimation.gif");
    bool currentlyAnimating = false;
                     
    //This method begins the animation.
    public void AnimateImage() 
    {
        if (!currentlyAnimating) 
        {
                     
            //Begin the animation only once.
            ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
            currentlyAnimating = true;
        }
    }

    private void OnFrameChanged(object o, EventArgs e) 
    {
                     
        //Force a call to the Paint event handler.
        this.Invalidate();
    }

    protected override void OnPaint(PaintEventArgs e) 
    {
                     
        //Begin the animation.
        AnimateImage();
                     
        //Get the next frame ready for rendering.
        ImageAnimator.UpdateFrames();
                     
        //Draw the next frame in the animation.
        e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
    }

    public static void Main() 
    {
        Application.Run(new animateImage());
    }
}
Imports System.Drawing
Imports System.Windows.Forms

Public Class animateImage
    Inherits Form

    'Create a Bitmpap Object.
    Private animatedImage As New Bitmap("SampleAnimation.gif")
    Private currentlyAnimating As Boolean = False

    'This method begins the animation.
    Public Sub AnimateImage()
        If Not currentlyAnimating Then

            'Begin the animation only once.
            ImageAnimator.Animate(animatedImage, _
            New EventHandler(AddressOf Me.OnFrameChanged))
            currentlyAnimating = True
        End If
    End Sub

    Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)

        'Force a call to the Paint event handler.
        Me.Invalidate()
    End Sub

    Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)

        'Begin the animation.
        AnimateImage()

        'Get the next frame ready for rendering.
        ImageAnimator.UpdateFrames()

        'Draw the next frame in the animation.
        e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
    End Sub

    Public Shared Sub Main()
        Application.Run(New AnimateImage)
    End Sub
End Class

Opmerkingen

Note

In .NET 6 en latere versies wordt het pakket System.Drawing.Common, dat dit type bevat, alleen ondersteund op Windows-besturingssystemen. Het gebruik van dit type in platformoverschrijdende apps veroorzaakt compileertijdwaarschuwingen en runtime-uitzonderingen. Zie System.Drawing.Common alleen ondersteund in Windows voor meer informatie.

Van toepassing op