AdvSimd.Arm64.Load4xVector128AndUnzip 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
오버로드
| Name | Description |
|---|---|
| Load4xVector128AndUnzip(UInt32*) |
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn] |
| Load4xVector128AndUnzip(UInt16*) |
A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn] |
| Load4xVector128AndUnzip(Single*) |
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn] |
| Load4xVector128AndUnzip(SByte*) |
A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn] |
| Load4xVector128AndUnzip(UInt64*) |
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn] |
| Load4xVector128AndUnzip(Int32*) |
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn] |
| Load4xVector128AndUnzip(Int16*) |
A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn] |
| Load4xVector128AndUnzip(Double*) |
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn] |
| Load4xVector128AndUnzip(Byte*) |
A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn] |
| Load4xVector128AndUnzip(Int64*) |
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn] |
Load4xVector128AndUnzip(UInt32*)
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> Load4xVector128AndUnzip(System::UInt32* address);
public static(System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) Load4xVector128AndUnzip(uint* address);
static member Load4xVector128AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>
매개 변수
- address
- UInt32*
반품
적용 대상
Load4xVector128AndUnzip(UInt16*)
A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> Load4xVector128AndUnzip(System::UInt16* address);
public static(System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) Load4xVector128AndUnzip(ushort* address);
static member Load4xVector128AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>
매개 변수
- address
- UInt16*
반품
적용 대상
Load4xVector128AndUnzip(Single*)
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> Load4xVector128AndUnzip(float* address);
public static(System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) Load4xVector128AndUnzip(float* address);
static member Load4xVector128AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>
매개 변수
- address
- Single*
반품
적용 대상
Load4xVector128AndUnzip(SByte*)
A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> Load4xVector128AndUnzip(System::SByte* address);
public static(System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) Load4xVector128AndUnzip(sbyte* address);
static member Load4xVector128AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>
매개 변수
- address
- SByte*
반품
적용 대상
Load4xVector128AndUnzip(UInt64*)
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> Load4xVector128AndUnzip(System::UInt64* address);
public static(System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) Load4xVector128AndUnzip(ulong* address);
static member Load4xVector128AndUnzip : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>
매개 변수
- address
- UInt64*
반품
적용 대상
Load4xVector128AndUnzip(Int32*)
A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> Load4xVector128AndUnzip(int* address);
public static(System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) Load4xVector128AndUnzip(int* address);
static member Load4xVector128AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>
매개 변수
- address
- Int32*
반품
적용 대상
Load4xVector128AndUnzip(Int16*)
A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> Load4xVector128AndUnzip(short* address);
public static(System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) Load4xVector128AndUnzip(short* address);
static member Load4xVector128AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>
매개 변수
- address
- Int16*
반품
적용 대상
Load4xVector128AndUnzip(Double*)
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> Load4xVector128AndUnzip(double* address);
public static(System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) Load4xVector128AndUnzip(double* address);
static member Load4xVector128AndUnzip : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>
매개 변수
- address
- Double*
반품
적용 대상
Load4xVector128AndUnzip(Byte*)
A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> Load4xVector128AndUnzip(System::Byte* address);
public static(System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) Load4xVector128AndUnzip(byte* address);
static member Load4xVector128AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>
매개 변수
- address
- Byte*
반품
적용 대상
Load4xVector128AndUnzip(Int64*)
A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> Load4xVector128AndUnzip(long* address);
public static(System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) Load4xVector128AndUnzip(long* address);
static member Load4xVector128AndUnzip : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>
매개 변수
- address
- Int64*