GC.SuppressFinalize(Object) 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
공용 언어 런타임이 지정된 개체의 종료자를 호출하지 않도록 요청합니다.
public:
static void SuppressFinalize(System::Object ^ obj);
public static void SuppressFinalize(object obj);
static member SuppressFinalize : obj -> unit
Public Shared Sub SuppressFinalize (obj As Object)
매개 변수
- obj
- Object
종료자를 실행해서는 안 되는 개체입니다.
예외
obj은 null입니다.
예제
다음 예제에서는 리소스 클래스에서 메서드를 사용하여 SuppressFinalize 중복 가비지 수집이 호출되지 않도록 하는 방법을 보여 줍니다. 이 예제에서는 삭제 패턴을 사용하여 관리되는 리소스(즉, 구현 IDisposable하는 개체)와 관리되지 않는 리소스를 모두 해제합니다.
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
public class ConsoleMonitor : IDisposable
{
const int STD_INPUT_HANDLE = -10;
const int STD_OUTPUT_HANDLE = -11;
const int STD_ERROR_HANDLE = -12;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool WriteConsole(IntPtr hConsoleOutput, string lpBuffer,
uint nNumberOfCharsToWrite, out uint lpNumberOfCharsWritten,
IntPtr lpReserved);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool CloseHandle(IntPtr handle);
private bool disposed = false;
private IntPtr handle;
private Component component;
public ConsoleMonitor()
{
handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (handle == IntPtr.Zero)
throw new InvalidOperationException("A console handle is not available.");
component = new Component();
string output = "The ConsoleMonitor class constructor.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
// The finalizer represents Object.Finalize override.
~ConsoleMonitor()
{
if (handle != IntPtr.Zero) {
string output = "The ConsoleMonitor finalizer.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
else {
Console.Error.WriteLine("Object finalization.");
}
Dispose(disposing: false);
}
public void Write()
{
string output = "The Write method.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
public void Dispose()
{
string output = "The Dispose method.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
string output = String.Format("The Dispose({0}) method.\n", disposing);
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
// Execute if resources have not already been disposed.
if (!disposed) {
// If the call is from Dispose, free managed resources.
if (disposing) {
Console.Error.WriteLine("Disposing of managed resources.");
if (component != null)
component.Dispose();
}
// Free unmanaged resources.
output = "Disposing of unmanaged resources.";
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
if (handle != IntPtr.Zero) {
if (!CloseHandle(handle))
Console.Error.WriteLine("Handle cannot be closed.");
}
}
disposed = true;
}
}
public class Example
{
public static void Main()
{
Console.WriteLine("ConsoleMonitor instance....");
ConsoleMonitor monitor = new ConsoleMonitor();
monitor.Write();
monitor.Dispose();
}
}
// If the monitor.Dispose method is not called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The ConsoleMonitor finalizer.
// The Dispose(False) method.
// Disposing of unmanaged resources.
//
// If the monitor.Dispose method is called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The Dispose method.
// The Dispose(True) method.
// Disposing of managed resources.
// Disposing of unmanaged resources.
open System
open System.ComponentModel
open System.Runtime.InteropServices
[<DllImport("kernel32.dll", SetLastError = true)>]
extern IntPtr GetStdHandle(int nStdHandle)
[<DllImport("kernel32.dll", SetLastError = true)>]
extern bool WriteConsole(IntPtr hConsoleOutput, string lpBuffer, uint nNumberOfCharsToWrite, uint& lpNumberOfCharsWritten, IntPtr lpReserved)
[<DllImport("kernel32.dll", SetLastError = true)>]
extern bool CloseHandle(IntPtr handle)
type ConsoleMonitor() =
let STD_INPUT_HANDLE = -10
let STD_OUTPUT_HANDLE = -11
let STD_ERROR_HANDLE = -12
let handle =
let h = GetStdHandle STD_OUTPUT_HANDLE
if h = IntPtr.Zero then
raise (InvalidOperationException "A console handle is not available.")
else
h
let comp = new Component()
let output = "The ConsoleMonitor class constructor.\n"
let mutable disposed = false
let mutable written = 0u
do
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
// The finalizer represents Object.Finalize override.
override this.Finalize() =
if handle <> IntPtr.Zero then
let output = "The ConsoleMonitor finalizer.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
else
eprintfn "Object finalization."
this.Dispose false
member _.Write() =
let output = "The Write method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
member _.Dispose(disposing: bool) =
let output = $"The Dispose({disposing}) method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
// Execute if resources have not already been disposed.
if not disposed then
// If the call is from Dispose, free managed resources.
if disposing then
eprintfn "Disposing of managed resources."
if comp <> null then comp.Dispose()
// Free unmanaged resources.
let output = "Disposing of unmanaged resources."
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
if handle <> IntPtr.Zero then
if not (CloseHandle handle) then
eprintfn "Handle cannot be closed."
disposed <- true
member this.Dispose() =
let output = "The Dispose method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
this.Dispose true
GC.SuppressFinalize this
interface IDisposable with
member this.Dispose() = this.Dispose()
printfn "ConsoleMonitor instance...."
let monitor = new ConsoleMonitor()
monitor.Write()
monitor.Dispose()
// If the monitor.Dispose method is not called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The ConsoleMonitor finalizer.
// The Dispose(False) method.
// Disposing of unmanaged resources.
//
// If the monitor.Dispose method is called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The Dispose method.
// The Dispose(True) method.
// Disposing of managed resources.
// Disposing of unmanaged resources.
Imports System.ComponentModel
Imports System.Runtime.InteropServices
Public Class ConsoleMonitor
Private Const STD_INPUT_HANDLE As Integer = -10
Private Const STD_OUTPUT_HANDLE As Integer = -11
Private Const STD_ERROR_HANDLE As Integer = -12
Private Declare Function GetStdHandle Lib "kernel32" _
(nStdHandle As Integer) As IntPtr
Private Declare Function WriteConsole Lib "kernel32" _
Alias "WriteConsoleA" _
(hConsoleOutput As IntPtr, lpBuffer As String,
nNumberOfCharsToWrite As UInteger,
ByRef lpNumberOfCharsWritten As UInteger,
lpReserved As IntPtr) As Boolean
Private Declare Function CloseHandle Lib "kernel32" _
(handle As IntPtr) As Boolean
Private disposed As Boolean = False
Private handle As IntPtr
Private component As Component
Public Sub New()
handle = GetStdHandle(STD_OUTPUT_HANDLE)
If handle = IntPtr.Zero Then
Throw New InvalidOperationException("A console handle is not available.")
End If
component = new Component()
Dim output As String = "The ConsoleMonitor class constructor." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
End Sub
Protected Overrides Sub Finalize()
If handle <> IntPtr.Zero Then
Dim output As String = "The ConsoleMonitor finalizer." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
Else
Console.Error.WriteLine("Object finalization.")
End If
Dispose(disposing:=False)
End Sub
Public Sub Write()
Dim output As String = "The Write method." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
End Sub
Public Sub Dispose()
Dim output As String = "The Dispose method." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
Private Sub Dispose(disposing As Boolean)
Dim output As String = String.Format("The Dispose({0}) method.{1}",
disposing, vbCrLf)
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
' Execute if resources have not already been disposed.
If Not disposed Then
' If the call is from Dispose, free managed resources.
If disposing Then
Console.Error.WriteLine("Disposing of managed resources.")
If component IsNot Nothing Then component.Dispose()
End If
' Free unmanaged resources.
output = "Disposing of unmanaged resources."
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
If handle <> IntPtr.Zero Then
If Not CloseHandle(handle) Then
Console.Error.WriteLine("Handle cannot be closed.")
End If
End If
End If
disposed = True
End Sub
End Class
Module Example
Public Sub Main()
Console.WriteLine("ConsoleMonitor instance....")
Dim monitor As New ConsoleMonitor
monitor.Write()
monitor.Dispose()
End Sub
End Module
' If the monitor.Dispose method is not called, the example displays the following output:
' ConsoleMonitor instance....
' The ConsoleMonitor class constructor.
' The Write method.
' The ConsoleMonitor finalizer.
' The Dispose(False) method.
' Disposing of unmanaged resources.
'
' If the monitor.Dispose method is called, the example displays the following output:
' ConsoleMonitor instance....
' The ConsoleMonitor class constructor.
' The Write method.
' The Dispose method.
' The Dispose(True) method.
' Disposing of managed resources.
' Disposing of unmanaged resources.
설명
이 메서드는 종료자를 호출할 때 런타임에서 확인하는 개체 헤더의 obj비트를 설정합니다. 메서드가 나타내는 Object.Finalize 종료자는 개체가 가비지 수집되기 전에 관리되지 않는 리소스를 해제하는 데 사용됩니다.
종료자가 없거나 GC가 종료자를 실행하도록 종료자 스레드에 이미 신호를 전송한 경우 obj 메서드에 대한 SuppressFinalize 호출은 영향을 주지 않습니다.
인터페이스를 IDisposable 구현하는 개체는 가비지 수집기가 필요하지 않은 개체를 호출하지 못하도록 개체의 IDisposable.Dispose 구현에서 이 메서드를 호출 Object.Finalize 할 수 있습니다. 일반적으로 이 작업은 종료자가 구현에 의해 IDisposable.Dispose 이미 해제된 관리되지 않는 리소스를 해제하지 못하도록 하기 위해 수행됩니다.