Matrix4x4.CreateConstrainedBillboardLeftHanded Método

Definición

Crea una matriz de cartelera cilíndrica a la izquierda que gira alrededor de un eje especificado.

public:
 static System::Numerics::Matrix4x4 CreateConstrainedBillboardLeftHanded(System::Numerics::Vector3 objectPosition, System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 rotateAxis, System::Numerics::Vector3 cameraForwardVector, System::Numerics::Vector3 objectForwardVector);
public static System.Numerics.Matrix4x4 CreateConstrainedBillboardLeftHanded(System.Numerics.Vector3 objectPosition, System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 rotateAxis, System.Numerics.Vector3 cameraForwardVector, System.Numerics.Vector3 objectForwardVector);
static member CreateConstrainedBillboardLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateConstrainedBillboardLeftHanded (objectPosition As Vector3, cameraPosition As Vector3, rotateAxis As Vector3, cameraForwardVector As Vector3, objectForwardVector As Vector3) As Matrix4x4

Parámetros

objectPosition
Vector3

Posición del objeto que girará la cartelera.

cameraPosition
Vector3

Posición de la cámara.

rotateAxis
Vector3

Eje que se va a girar alrededor de la cartelera.

cameraForwardVector
Vector3

Vector hacia delante de la cámara.

objectForwardVector
Vector3

Vector hacia delante del objeto.

Devoluciones

Matriz de cartelera.

Se aplica a