Console.Beep Methode

Definition

Gibt den Sound eines Signaltons über den Konsolenlautsprecher wieder.

Überlädt

Name Beschreibung
Beep()

Gibt den Sound eines Signaltons über den Konsolenlautsprecher wieder.

Beep(Int32, Int32)

Gibt den Sound eines Signaltons einer angegebenen Frequenz und Dauer über den Konsolenlautsprecher wieder.

Beep()

Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs

Gibt den Sound eines Signaltons über den Konsolenlautsprecher wieder.

public:
 static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static void Beep();
public static void Beep();
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Beep : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member Beep : unit -> unit
static member Beep : unit -> unit
Public Shared Sub Beep ()
Attribute

Ausnahmen

Diese Methode wurde auf einem Server wie SQL Server ausgeführt, der keinen Zugriff auf eine Benutzeroberfläche zulässt.

Beispiele

Im folgenden Beispiel wird die Beep Methode veranschaulicht. Das Beispiel akzeptiert eine Zahl zwischen 1 und 9 als Befehlszeilenargument und gibt den Signalton so oft wieder.

// This example demonstrates the Console.Beep() method.
using System;

class Sample
{
    public static void Main(String[] args)
    {
    int x = 0;
//
    if ((args.Length == 1) &&
        (Int32.TryParse(args[0], out x)) &&
        ((x >= 1) && (x <= 9)))
        {
        for (int i = 1; i <= x; i++)
            {
            Console.WriteLine("Beep number {0}.", i);
            Console.Beep();
            }
        }
    else
        {
            Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
        }
    }
}
/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
// This example demonstrates the Console.Beep() method.
open System

[<EntryPoint>]
let main args =
    if args.Length = 1 then
        match Int32.TryParse args[0] with
        | true, x when x >= 1 && x <= 9 ->
            for i = 1 to x do
                Console.WriteLine $"Beep number {i}."
                Console.Beep()
        | _ ->
            Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep." 
    else
        Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."

    0

// This example produces the following results:

// >beep
// Usage: Enter the number of times (between 1 and 9) to beep

// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
   Public Shared Sub Main(args() As String)
      Dim x As Integer = 0
      Dim i As Integer
      '
      If      (args.Length = 1) _
      AndAlso (Int32.TryParse(args(0), x) = True) _
      AndAlso ((x >= 1) AndAlso (x <= 9)) Then
         For i = 1 To x
            Console.WriteLine("Beep number {0}.", i)
            Console.Beep()
         Next i
      Else
         Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
      End If
   End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'

Hinweise

Standardmäßig wird der Signalton mit einer Frequenz von 800 Hertz für eine Dauer von 200 Millisekunden wiedergegeben.

Beep umschließt einen Aufruf der funktion Windows Beep. Ob Beep einen Sound für Versionen von Windows erzeugt, bevor Windows 7 hängt vom Vorhandensein eines programmierbaren 8254-Zeitgeberchips ab. Ab Windows 7 hängt es vom Standardsoundgerät ab.

Gilt für:

Beep(Int32, Int32)

Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs
Quelle:
Console.cs

Gibt den Sound eines Signaltons einer angegebenen Frequenz und Dauer über den Konsolenlautsprecher wieder.

public:
 static void Beep(int frequency, int duration);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void Beep(int frequency, int duration);
public static void Beep(int frequency, int duration);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member Beep : int * int -> unit
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)

Parameter

frequency
Int32

Die Frequenz des Signaltons zwischen 37 und 32767 Hertz.

duration
Int32

Die Dauer des in Millisekunden gemessenen Signaltons.

Attribute

Ausnahmen

frequency ist weniger als 37 oder mehr als 32767 Hertz.

-oder-

duration ist kleiner oder gleich Null.

Diese Methode wurde auf einem Server wie SQL Server ausgeführt, der keinen Zugriff auf die Konsole zulässt.

Das aktuelle Betriebssystem ist nicht Windows.

Beispiele

In diesem Beispiel wird die Beep Methode veranschaulicht, indem die ersten Noten eines Lieds über den Konsolenlautsprecher wiedergegeben werden.

// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;

class Sample
{
    public static void Main()
    {
// Declare the first few notes of the song, "Mary Had A Little Lamb".
    Note[] Mary =
        {
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.GbelowC, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.HALF),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.HALF),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.D, Duration.QUARTER),
        new Note(Tone.D, Duration.HALF)
        };
// Play the song
    Play(Mary);
    }

// Play the notes in a song.
    protected static void Play(Note[] tune)
    {
    foreach (Note n in tune)
        {
        if (n.NoteTone == Tone.REST)
            Thread.Sleep((int)n.NoteDuration);
        else
            Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
        }
    }

// Define the frequencies of notes in an octave, as well as
// silence (rest).
    protected enum Tone
    {
    REST   = 0,
    GbelowC = 196,
    A      = 220,
    Asharp = 233,
    B      = 247,
    C      = 262,
    Csharp = 277,
    D      = 294,
    Dsharp = 311,
    E      = 330,
    F      = 349,
    Fsharp = 370,
    G      = 392,
    Gsharp = 415,
    }

// Define the duration of a note in units of milliseconds.
    protected enum Duration
    {
    WHOLE     = 1600,
    HALF      = WHOLE/2,
    QUARTER   = HALF/2,
    EIGHTH    = QUARTER/2,
    SIXTEENTH = EIGHTH/2,
    }

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
    protected struct Note
    {
    Tone     toneVal;
    Duration durVal;

// Define a constructor to create a specific note.
    public Note(Tone frequency, Duration time)
        {
        toneVal = frequency;
        durVal  = time;
        }

// Define properties to return the note's tone and duration.
    public Tone NoteTone { get{ return toneVal; } }
    public Duration NoteDuration { get{ return durVal; } }
    }
}
/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading

// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
    | REST    = 0
    | GbelowC = 196
    | A       = 220
    | Asharp  = 233
    | B       = 247
    | C       = 262
    | Csharp  = 277
    | D       = 294
    | Dsharp  = 311
    | E       = 330
    | F       = 349
    | Fsharp  = 370
    | G       = 392
    | Gsharp  = 415

// Define the duration of a note in units of milliseconds.
type Duration =
    | WHOLE     = 1600
    | HALF      = 800
    | QUARTER   = 400
    | EIGHTH    = 200
    | SIXTEENTH = 100

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
    { Tone: Tone
      Duration: Duration }

// Play the notes in a song.
let play tune =
    for n in tune do
        if n.Tone = Tone.REST then
            Thread.Sleep(int n.Duration)
        else
            Console.Beep(int n.Tone, int n.Duration)

// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
    [ { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.GbelowC; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.HALF }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.HALF }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.HALF } ]

// Play the song
play mary

// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading

Class Sample
   Public Shared Sub Main()
      ' Declare the first few notes of the song, "Mary Had A Little Lamb".
      Dim Mary As Note() =  { _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.GbelowC, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.HALF), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.HALF), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.D, Duration.QUARTER), _
            New Note(Tone.D, Duration.HALF)}
      ' Play the song
      Play(Mary)
   End Sub
   
   ' Play the notes in a song.
   Protected Shared Sub Play(tune() As Note)
      Dim n As Note
      For Each n In  tune
         If n.NoteTone = Tone.REST Then
            Thread.Sleep(CInt(n.NoteDuration))
         Else
            Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
         End If
      Next n
   End Sub
   ' Define the frequencies of notes in an octave, as well as 
   ' silence (rest).
   
   Protected Enum Tone
      REST = 0
      GbelowC = 196
      A = 220
      Asharp = 233
      B = 247
      C = 262
      Csharp = 277
      D = 294
      Dsharp = 311
      E = 330
      F = 349
      Fsharp = 370
      G = 392
      Gsharp = 415
   End Enum 'Tone
   
   ' Define the duration of a note in units of milliseconds.
   
   Protected Enum Duration
      WHOLE = 1600
      HALF = WHOLE / 2
      QUARTER = HALF / 2
      EIGHTH = QUARTER / 2
      SIXTEENTH = EIGHTH / 2
   End Enum 'Duration
   
   ' Define a note as a frequency (tone) and the amount of 
   ' time (duration) the note plays.
   Protected Structure Note
      Private toneVal As Tone
      Private durVal As Duration
      
      ' Define a constructor to create a specific note.
      Public Sub New(frequency As Tone, time As Duration)
         toneVal = frequency
         durVal = time
      End Sub
      
      ' Define properties to return the note's tone and duration.
      Public ReadOnly Property NoteTone() As Tone
         Get
            Return toneVal
         End Get
      End Property
      
      Public ReadOnly Property NoteDuration() As Duration
         Get
            Return durVal
         End Get
      End Property
   End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb" 
'through the console speaker.
'
End Class

Hinweise

Beep umschließt einen Aufruf der funktion Windows Beep. Ob Beep einen Sound für Versionen von Windows erzeugt, bevor Windows 7 hängt vom Vorhandensein eines programmierbaren 8254-Zeitgeberchips ab. Ab Windows 7 hängt es vom Standardsoundgerät ab.

Gilt für: